Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-03-04Collada: Added ngon support to Vertex Color exporterGaia Clary
2013-03-04code cleanup: unused vars in collada, preprocessor formatting & warning in ↵Campbell Barton
mingw. also compiling without bullet needed a stub added.
2013-03-04Collada: Fix: do not export controllers when shape_key exporting is disabledGaia Clary
2013-03-04Collada: Fix export of Normals where shading is set to smoothGaia Clary
2013-03-03Collada: exported normals now based on MPoly instead of MFaceGaia Clary
2013-03-03enable triangulation with collada, disable BLI_STATIC_ASSERT for C++.Campbell Barton
2013-03-03partial revert of collada triangulation code due to problems on linuxGaia Clary
2013-03-03Fix Collada build error in sconsGaia Clary
2013-03-02Collada: Added support for ngon export/import and added triangulate option ↵Gaia Clary
to export
2013-02-27Collada export: Add ngon support (initial)Gaia Clary
2013-02-27Fix various warnings with clang build, and adjust cmake clang warnings flagsBrecht Van Lommel
to include a few more that gcc is using too.
2013-02-25fix: #34427: Collada export crash with armatureGaia Clary
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2013-02-20fix #34049: Collada importer doesn't import armature. Added some comments to ↵Gaia Clary
the program code for better understanding.
2013-02-20fix #34049: Collada importer doesn't import armature. Added support for ↵Gaia Clary
'rootless' armature similar to Maya.
2013-02-17fix #34284 Collada: update problem for vertex weights directly after import.Gaia Clary
2013-02-15Fix: Collada Import files with X_UP and Y_UP axis where imported with wrong ↵Gaia Clary
orientation
2013-02-13Collada: Fixed import of textures with path settings relative to main import ↵Gaia Clary
file
2013-02-13fix: remove extra qualification in headerGaia Clary
2013-02-12Fixed importing of shapekey names: name is now taken from geometry name ↵Gaia Clary
instead of deriving it from the mesh name
2013-02-12[#34062] Collada: fixed redundant transform information and order of ↵Gaia Clary
creation for the loc/rot/trans
2013-02-12Fix: Collada Import of armatures only added the root boneGaia Clary
2013-02-11Collada Importer: Some code cleanup and optimization of the rescale functionGaia Clary
2013-02-11style cleanup: also some typosCampbell Barton
2013-02-11Fix #33437 Collada: Added scale matching for Scene imports.Gaia Clary
2013-02-10style cleanupCampbell Barton
2013-02-09[#33437](partial fix) Collada: importing a scene changes units. Added an ↵Gaia Clary
option to disable unit settings during import.
2013-02-09fixed: [#34080] import of COLLADA breaks on '#' in filepathGaia Clary
2013-02-08[#33955] Collada Model Import Hangs Blender. Optimized Object import for ↵Gaia Clary
better performance. Added logging messages
2013-02-08fix: #34051 Collada export crashesGaia Clary
2013-02-08fixed collada import for objects which have NO childrenGaia Clary
2013-02-08fix null pointer issue when child nodes reference to unknown/invalid meshGaia Clary
2013-02-08fix warning message when imported Collada nodes have < 3 edges.Gaia Clary
2013-02-05* One more fix for Collada. Thomas Dinges
2013-02-05Attempt to fix collada compilation after recent commitSergey Sharybin
I don't have recent collada compiled here atm, so perhaps there're more issues here.
2013-02-04style cleanup: spaces -> tabsCampbell Barton
2013-02-02code style checker now tests for: 'SomeText{' (no space before {).Campbell Barton
also removed duplicate break;, probably error from merge.
2013-02-02style cleanupCampbell Barton
2013-02-01Fix some warnings in the collade code, but did not fix two because they seemBrecht Van Lommel
to indicate bugs, left a comment about those.
2013-01-21Fix compile with collada enabledJens Verwiebe
2013-01-21Fix building for new collada...Bastien Montagne
2013-01-21Added gsoc-2012 collada improvements from bratwurst branchGaia Clary
2013-01-16style cleanupCampbell Barton
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-12-29style cleanupCampbell Barton
2012-12-23Compilation fix for colladaSergey Sharybin
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-12revert recent code cleanup which introduced const parametersGaia Clary
2012-12-11fix for warnings/errors in recent commitsCampbell Barton
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton