Age | Commit message (Collapse) | Author |
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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Also fixed duplicate header define between 2 includes.
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mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
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r827).
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Reported by Morten Mikkelsen
It seems that the maya export may generate invalid joint UIDs. Skip these joints to prevent crash.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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Reported by Thomas Larsson
Fix by Jeroen Bakker
Fix max length of leaf bone and remove empty.
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Reported by Michael Williamson
Fixed by Jeroen Bakker
Wrong UV index was being used.
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Bug reported by alarionfirn
Patch submitted by Jeroen Bakker
It took the read the N+N of the uv-layer, it should be the Nth uv layer.
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assignment.
Makes adding new flags give ambiguous results and also makes it less easy to tell whats intended.
In some places it looks like OB_RECALC_TIME should be left out too.
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Submitted by Martijn Berger.
Make DocumentImporter class the actual IWriter implementation and move prototype to the header.
Group together functions that we should move out of the class.
No functional changes.
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and endif() which is no longer needed.
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only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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optional, but it helps other viewers importing from Blender .dae exports.
Small request by factor in IRC.
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Reported and patched by Martijn Berger
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Submitted by Wenzel Jakob
Patch adds handling of linked meshes: instead of generating separate geometry objects, use instances.
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- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
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fix included in report from Martijn Berger (mberger)
made some small changes.
- use ints rather then unsigned long for printing, values are not likely to be very large.
- CMake remove strict flags from collada build dir since I had warnings in the collada headers.
- added xml2 to collada libraries else I couldnt get collada building.
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
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Reported by Wenzel Jakob, patch [#24235] by Phil Gosch
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lamp->energy and lamp->distance are now taken in account by calculating
the constant, linear and quadratic attenuations based on this.
The import tries to do the reverse.
Note: this will work only properly for lamps that have att1 and att2 set to
1.0 or 0.0, other lamptypes won't import correctly again.
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Export unit system and scale instead of hard-coded 1 decimeter.
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Import unit_settings to scene.
Note: I use here RNA to do this, and I think I might slowly work on replacing low-level DNA usage with RNA where possible.
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separate files.
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TextureCoordinateBinding.getSemantic(); as per my own patch on OpenCOLLADA issue tracker.
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own files.
No functional changes.
Where necessary extern "C" {} blocks have been added.
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NULL materials linked along with normal materials.
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Submitted by Imran Syed.
When U.author is set, it'll be used instead of default "Blender User".
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