Age | Commit message (Collapse) | Author |
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Ref T92709
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Caused by {rBf84fb12f5d72433780a96} after changing
`get_areas_to_render` to return a vector instead of a span.
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To convert old code to the current convention and
use a single code style.
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And move unneeded includes in frequently used headers
to source files.
Slightly reduces compile time.
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This commit adds functionality for operations that require pixel
translation or resizing on "Full Frame" mode, allowing to adjust
their canvas. It fixes most cropping issues in translate, scale,
rotate and transform nodes by adjusting their canvas to the result,
instead of the input canvas.
Operations output buffer is still always on (0,0) position for
easier image algorithm implementation, even when the
canvas is not.
Current limitations (will be addressed on bcon2):
- Displayed translation in Viewer node is limited to 6000px.
- When scaling up the canvas size is limited to the
scene resolution size x 1.5 . From that point it crops.
If none of these limitations are hit, the Viewer node displays
the full input with any translation.
Differential Revision: https://developer.blender.org/D12466
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This is a code refactor in preparation of supporting canvas
compositing. See {D12466}.
No functional changes, all canvases are at (0,0) position matching
tiled implementation.
Differential Revision: https://developer.blender.org/D12465
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It's the case of Image or Movie Clip node when not selecting any
source or an empty one.
Render methods expect an output buffer with size, only render
operations with resolution.
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When fixing issues, seeing operation results can be helpful for
detecting which operation went wrong.
This commit adds an option for exporting all operations results to
image files.
Exceptions are:
- Output operations: They are already exported or can be seen in UI.
- Constant operations: There are too many and is rarely useful.
They are exported to "<temp session folder>/COM_operations/"
with filenames "<operation class name>_<operation id>.png".
Only works on full frame execution mode.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11722
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Work scheduler needed initialization and execution models are
not created during constant folding. This moves work execution
method to execution system.
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Currently there is no clear way to know if an operation is constant
(i.e. when all rendered pixels have same values). Operations may
need to get constant input values before rendering to determine
their resolution or areas of interest. This is the case of scale, rotate
and translate operations. Only "set operations" are known as
constant but many more are constant when all their inputs are so.
Such cases can be optimized by only rendering one pixel.
Current solution for tiled implementation is to get first pixel
from input. This works for root execution groups, others
need previous groups to be rendered.
On full frame implementation this is not possible, because buffers
are created on rendering to reduce peak memory and there is
no per pixel calls.
This patch evaluates all operations that are constant into primitive
operations (Value/Vector/Color) before determining resolutions.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11490
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In order to reduce stack size this patch converts full frame
recursive methods into iterative.
- No functional changes.
- No performance changes.
- Memory peak may slightly vary depending on the tree because
now breadth-first traversal is used instead of depth-first.
Tests in D11113 have same results except for test1 memory peak:
360MBs instead of 329.50MBs.
Reviewed By: Jeroen Bakker (jbakker)
Differential Revision: https://developer.blender.org/D11515
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* `readability-redundant-member-init`
* `readability-inconsistent-declaration-parameter-name`
* Remove constructor that can be defaulted.
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This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame.
Two execution models:
- Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation.
- FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch).
This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage.
FullFrame breaking changes respect Tiled system, mainly:
- Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation.
- Any sampling is always done over inputs instead of last buffered operation.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11113
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