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2019-05-01Cleanup: comments (long lines) in compositorCampbell Barton
2019-04-23Cleanup: style, use braces for compositorCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18Cleanup: conform headers to have license firstCampbell Barton
Also remove doxy comments for licenses and add missing GPL header.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-09-13Cleanup: GCC ignored qualifier warningCampbell Barton
2018-09-05Cleanup: replace doxy @ with backslashCampbell Barton
The rest of Blender uses backslashes.
2018-08-08Cleanup: use conforming header guardCampbell Barton
2018-06-17Cleanup: trailing space for compositorCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2015-03-27Compositor: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2014-08-05Deduplicate CUDA and OpenCL wranglersSergey Sharybin
For now it was mainly about OpenCL wrangler being duplicated between Cycles and Compositor, but with OpenSubdiv work those wranglers were gonna to be duplicated just once again. This commit makes it so Cycles and Compositor uses wranglers from this repositories: - https://github.com/CudaWrangler/cuew - https://github.com/OpenCLWrangler/clew This repositories are based on the wranglers we used before and they'll be likely continued maintaining by us plus some more players in the market. Pretty much straightforward change with some tricks in the CMake/SCons to make this libs being passed to the linker after all other libraries in order to make OpenSubdiv linked against those wranglers in the future. For those who're worrying about Cycles being less standalone, it's not truth, it's rather more flexible now and in the future different wranglers might be used in Cycles. For now it'll just mean those libs would need to be put into Cycles repository together with some other libs from Blender such as mikkspace. This is mainly platform maintenance commit, should not be any changes to the user space. Reviewers: juicyfruit, dingto, campbellbarton Reviewed By: juicyfruit, dingto, campbellbarton Differential Revision: https://developer.blender.org/D707
2014-07-15Fix T41067: Muted nodes still do data type conversions.Lukas Tönne
Proxy operations from muted nodes would still create conversion operations where the datatypes don't match, which creates unexpected behavior. Arguably datatype conversion could still happen even when the main operation is muted, but this would be a design change and so is disabled now.
2014-04-15Structural cleanup and improvements for the compositor.Lukas Tönne
Many parts of the compositor are unnecessarily complicated. This patch aims at reducing the complexity of writing nodes and making the code more transparent. == Separating Nodes and Operations == Currently these are both mixed in the same graph, even though they have very different purposes and are used at distinct stages in the compositing process. The patch introduces dedicated graph classes for nodes and for operations. This removes the need for a lot of special case checks (isOperation etc.) and explicit type casts. It simplifies the code since it becomes clear at every stage what type of node we are dealing with. The compiler can use static typing to avoid common bugs from mixing up these types and fewer runtime sanity checks are needed. == Simplified Node Conversion == Converting nodes to operations was previously based on "relinking", i.e. nodes would start with by mirroring links in the Blender DNA node trees, then add operations and redirect these links to them. This was very hard to follow in many cases and required a lot of attention to avoid invalid states. Now there is a helper class called the NodeConverter, which is passed to nodes and implements a much simpler API for this process. Nodes can add operations and explicit connections as before, but defining "external" links to the inputs/outputs of the original node now uses mapping instead of directly modifying link data. Input data (node graph) and result (operations graph) are cleanly separated. == Removed Redundant Data Structures == A few redundant data structures have been removed, notably the SocketConnection. These are only needed temporarily during graph construction. For executing the compositor operations it is perfectly sufficient to store only the direct input link pointers. A common pointer indirection is avoided this way (which might also give a little performance improvement). == Avoid virtual recursive functions == Recursive virtual functions are evil. They are very hard to follow during debugging. At least in the parts this patch is concerned with these functions have been replaced by a non-virtual recursive core function (which might then call virtual non-recursive functions if needed). See for example NodeOperationBuilder::group_operations.
2013-09-13Cleanup and improvements of the compositor debug output.Lukas Toenne
Debug code for graphviz output moved to a dedicated file COM_Debug.h/cpp. The DebugInfo class has only static functions, which are called from a number of places to keep track of what is happening in the compositor. If debugging is disabled these are just inline stubs, so we don't need #ifdefs everywhere and don't get any overhead. The graphviz output is much more useful now. DebugInfo keeps track of node names in a static string map for meaningful names. It uses a number of colors for various special operation classes. ExecutionGroups are indicated in graphviz with clusters. Currently the graphviz .dot files are stored in the BLI_temporary_dir() folder. A separate dot file is generated for each stage of the ExecutionGroup scheduling, this is intended to give some idea of the compositor progress, but could still be improved.
2013-05-17Fix #35369: Crop node or FileOutput node bug.Sergey Sharybin
Issue was caused by file output node actually, The thing here is, compositor output does have fixed resolution and we could predict how to map coordinates for border and cropping in that case. But viewers and file output nodes are currently totally depending on an input resolution. Could not see how border could be applied reliably in this cases. Disabling border option for file output node, so now it shall behave the same way as it was before. Discovered issues when using cropping to render border, namely there's an offset in viewer nodes and previews, but this is separate issue i guess (file output seems to work fine). Will revisit this issue in next days.
2013-03-22Add missing comment for m_isResolutionSetSergey Sharybin
2012-12-24Fix #33650: Compositor locks up when input is an unrendered render layer.Sergey Sharybin
Issue was caused by resolution detecting which assumed zero resolution is undefined one and should be re-evaluated. It doesn't work in cases when there's a missing input, causing lots of unneeded resolution re-calculation. It wasn't so much issue in average sized node trees, but it was a real problem in generated tree from the report. Currently used pretty simple solution which added a boolean flag to the node operation which signal whether resolution was ever set or not. There're probably smarter solutions here but can not think about them.
2012-11-30Final render wouldn't set compositor's update_draw callback, so added NULL checkSergey Sharybin
Seems no extra notifiers should be added here.
2012-11-30Compositor should never add notifiers by himself, notifiers should be addedSergey Sharybin
from main thread using job update callback. Added new execution-time callback to bNodeTree which marks job to be updated. The code here could be a bit not so obvious because in some cases job update callback need to merge local tree, but it's only needed for old compositor system which is gonna to be removed soon, so decided not to bother with cleanup now. Removing old compositor system will also allow to drop stats_draw callback from bNodeTree. This should fix following bugs:
2012-11-01style cleanupCampbell Barton
2012-10-21code cleanup: spellingCampbell Barton
2012-09-18fix own error BLI_rctf_cent_x/y were incorrectly returning int's, also quiet ↵Campbell Barton
some warnings.
2012-08-10use define for bokeh blur size, also define size of determineResolution args.Campbell Barton
2012-08-03style cleanup: compositorCampbell Barton
2012-07-17code cleanup: spellingCampbell Barton
2012-07-11Compositor read buffers work directly on the memory buffer. Jeroen Bakker
This way we can remove the memoryBuffers parameter in the executePixels, and (de)initializeTileData methods
2012-06-26use m_ prefix for compositor class members (all compositor operations).Campbell Barton
2012-06-25more guardedalloc use in C++, also make compositorMutex a static var, was ↵Campbell Barton
allocated and never freed.
2012-06-21Refactoring of tiles opencl implementation:Monique Dewanchand
- Moved methods from NodeOperation to OpenCLDevice - Added check on Nvidia for local size
2012-06-14stule cleanup: node headersCampbell Barton
2012-06-13 * optimized threadingJeroen Bakker
* break out with glare node * Added OpenCL kernels compatible with AMD still need some testing.
2012-06-13yse BLI_math for the compositor in more places.Campbell Barton
2012-06-12 * FIX forJeroen Bakker
- [#31777] Border Crop gives black - [#31768] Crash when connecting a Math node to a translate node in Tiles comp - [#31638] View node in new node compo system crashes when inside a group * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
2012-06-08 * Added OpenCL kernel for bokeh blurJeroen Bakker
* Uncomment COM_OPENCL_ENABLED from COM_defines.h to test
2012-06-01Replaced tile based memory manager with a single aligned bufferMonique Dewanchand
- should increase speed with large node setups - enables caching of buffers in the node editor (in the future) - OpenCL part still needs some work
2012-06-01Removed unused files in compositorJeroen Bakker
2012-05-18style cleanup: compositor, pointer syntax, function brace placement, line lengthCampbell Barton
2012-05-17 ____ Jeroen Bakker
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )