Age | Commit message (Collapse) | Author | |
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2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton | |
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat | |||
2019-02-18 | Cleanup: conform headers to have license first | Campbell Barton | |
Also remove doxy comments for licenses and add missing GPL header. | |||
2019-02-01 | Cleanup: remove redundant, invalid info from headers | Campbell Barton | |
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits. | |||
2018-11-14 | Cleanup: comment block tabs | Campbell Barton | |
2018-06-17 | Cleanup: trailing space for compositor | Campbell Barton | |
2018-06-01 | Cleanup: trailing whitespace (comment blocks) | Campbell Barton | |
Strip unindented comment blocks - mainly headers to avoid conflicts. | |||
2016-01-14 | Compositor: Add option to extend image bounds when blurring | Sergey Sharybin | |
It is handy when doing some roto work and it's required to blur some mask or overaly before alpha-overing it on top of the footage. Quite straightforward option with the only limitation that variable size blur is not supported. Reviewers: campbellbarton Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D1663 | |||
2014-10-06 | Compositor: implement OpenCL backend for gaussian blur | Sergey Sharybin | |
Pretty much straightforward change which gives around 30% speedup on my laptop and around 2x speedup on desktop in the BI (which uses gts580). Tested with huge blurs (like 10% of blur) which was rather common during Caminandes. For now OpenCL is only limited for blur size more than 100 pixels. This is a bit experimental still, feedback is welcome. Reviewers: jbakker, lukastoenne Subscribers: ton Differential Revision: https://developer.blender.org/D576 | |||
2014-06-02 | Fix T40448: Blurring bug in the compositor | Sergey Sharybin | |
This commit pretty much reverts all the changes related on tile-ability of the fast gaussian blur. It's not tilable by definition and would almost always give you seams on the tile boundaries. Atmind already met the issue and tried to solve it by increasing some magic constant, which is pretty much likely simply made it so compositor switched to full-frame calculation in that particular .blend file. Fast gaussian is really not a production thing and need to be avoided. We're to improve speed of normal gaussian blur instead. | |||
2014-04-15 | Structural cleanup and improvements for the compositor. | Lukas Tönne | |
Many parts of the compositor are unnecessarily complicated. This patch aims at reducing the complexity of writing nodes and making the code more transparent. == Separating Nodes and Operations == Currently these are both mixed in the same graph, even though they have very different purposes and are used at distinct stages in the compositing process. The patch introduces dedicated graph classes for nodes and for operations. This removes the need for a lot of special case checks (isOperation etc.) and explicit type casts. It simplifies the code since it becomes clear at every stage what type of node we are dealing with. The compiler can use static typing to avoid common bugs from mixing up these types and fewer runtime sanity checks are needed. == Simplified Node Conversion == Converting nodes to operations was previously based on "relinking", i.e. nodes would start with by mirroring links in the Blender DNA node trees, then add operations and redirect these links to them. This was very hard to follow in many cases and required a lot of attention to avoid invalid states. Now there is a helper class called the NodeConverter, which is passed to nodes and implements a much simpler API for this process. Nodes can add operations and explicit connections as before, but defining "external" links to the inputs/outputs of the original node now uses mapping instead of directly modifying link data. Input data (node graph) and result (operations graph) are cleanly separated. == Removed Redundant Data Structures == A few redundant data structures have been removed, notably the SocketConnection. These are only needed temporarily during graph construction. For executing the compositor operations it is perfectly sufficient to store only the direct input link pointers. A common pointer indirection is avoided this way (which might also give a little performance improvement). == Avoid virtual recursive functions == Recursive virtual functions are evil. They are very hard to follow during debugging. At least in the parts this patch is concerned with these functions have been replaced by a non-virtual recursive core function (which might then call virtual non-recursive functions if needed). See for example NodeOperationBuilder::group_operations. | |||
2013-10-19 | Applied patch [#34178] tile rendering for fast gaussian blur | Jeroen Bakker | |
Thanks to David M (erwin94) only added some comments. https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127 | |||
2013-03-18 | Merge of the PyNodes branch (aka "custom nodes") into trunk. | Lukas Toenne | |
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/ | |||
2012-11-17 | Fix #33204: Blur node ignores Gamma setting | Sergey Sharybin | |
Gamma correction option was ignored by new compositor system. Also new compositor was doing alpha premul in a wrong way. In fact, not sure if it should do premul -- old compositor didn't do that.. | |||
2012-09-15 | Color Management, Stage 2: Switch color pipeline to use OpenColorIO | Sergey Sharybin | |
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review! | |||
2012-08-24 | fix for bug in variable size blur compositor node - using incorrect Y blur ↵ | Campbell Barton | |
operations and uninitialized memory was causing random blur results. | |||
2012-08-14 | rename blur `Reference` to `Variable Size`, improve tooltip | Campbell Barton | |
2012-08-01 | Code cleanup: remove some more unused includes of DNA_scene_types | Sergey Sharybin | |
2012-07-19 | Fix for | Jeroen Bakker | |
* [#32040] size-input of a blur-node is uniform for the whole picture * [#32062] Blur node Size input is not working with * [#32140] Blur Node using a greyscale input as size multiplier fails to work Node now has a new option (new compositor cannot detect if the connected part is a single value, or an image connected). With this option the use of a reference image to multiply the size of the blur per pixel can be enabled/disabled. Regards, Jeroen - At Mind - | |||
2012-07-04 | Highlight nodes that are being processed | Jeroen Bakker | |
2012-06-15 | style cleanup: more nodes | Campbell Barton | |
2012-06-15 | style cleanup: composite/blur | Campbell Barton | |
2012-06-11 | * Blur node had some irregularities at the edge of the screen | Jeroen Bakker | |
only visible when doing large size blurs. also solved the catcom/mitch filter that didn't work at low/medium quality PS never use BokehBlur Gausian filter as it is 99%+ identicat as non bokeh <= top for sergey- :) | |||
2012-06-08 | * Added OpenCL kernel for bokeh blur | Jeroen Bakker | |
* Uncomment COM_OPENCL_ENABLED from COM_defines.h to test | |||
2012-06-01 | Optimize Gaussian blurs | Monique Dewanchand | |
2012-05-23 | cleanup relink code | Jeroen Bakker | |
2012-05-18 | style cleanup: compositor, pointer syntax, function brace placement, line length | Campbell Barton | |
2012-05-17 | style cleanup: braces, compositor | Campbell Barton | |
2012-05-17 | code cleanup: quiet warnings from compositor merge (builds with -Werror now ↵ | Campbell Barton | |
in cmake) | |||
2012-05-17 | ____ | Jeroen Bakker | |
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi ) |