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2014-04-15Structural cleanup and improvements for the compositor.Lukas Tönne
Many parts of the compositor are unnecessarily complicated. This patch aims at reducing the complexity of writing nodes and making the code more transparent. == Separating Nodes and Operations == Currently these are both mixed in the same graph, even though they have very different purposes and are used at distinct stages in the compositing process. The patch introduces dedicated graph classes for nodes and for operations. This removes the need for a lot of special case checks (isOperation etc.) and explicit type casts. It simplifies the code since it becomes clear at every stage what type of node we are dealing with. The compiler can use static typing to avoid common bugs from mixing up these types and fewer runtime sanity checks are needed. == Simplified Node Conversion == Converting nodes to operations was previously based on "relinking", i.e. nodes would start with by mirroring links in the Blender DNA node trees, then add operations and redirect these links to them. This was very hard to follow in many cases and required a lot of attention to avoid invalid states. Now there is a helper class called the NodeConverter, which is passed to nodes and implements a much simpler API for this process. Nodes can add operations and explicit connections as before, but defining "external" links to the inputs/outputs of the original node now uses mapping instead of directly modifying link data. Input data (node graph) and result (operations graph) are cleanly separated. == Removed Redundant Data Structures == A few redundant data structures have been removed, notably the SocketConnection. These are only needed temporarily during graph construction. For executing the compositor operations it is perfectly sufficient to store only the direct input link pointers. A common pointer indirection is avoided this way (which might also give a little performance improvement). == Avoid virtual recursive functions == Recursive virtual functions are evil. They are very hard to follow during debugging. At least in the parts this patch is concerned with these functions have been replaced by a non-virtual recursive core function (which might then call virtual non-recursive functions if needed). See for example NodeOperationBuilder::group_operations.
2013-07-19code cleanup: case & brace placementCampbell Barton
2013-05-10Fix for #35291, Deleting 'Group Output' node in compositor causes Segfault. ↵Lukas Toenne
A group without an output node in compositor would leave the original Node instance in the graph with outgoing connections. This causes trouble because the Node is expected to be a NodeOperation. Now group nodes always get disconnected and if no output node is present will use the default group output values (which is slightly less confusing than using input values from connected nodes).
2013-03-18code cleanupCampbell Barton
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-02-17Added option for group node buffering in the compositor.Monique Dewanchand
Justa cluster did not have enough memory to handle all Mango 4k scenes. Option is default disabled and can be enabled in the performance panel. - At Mind -
2013-02-04style cleanupCampbell Barton
2013-02-03One fix for bug [#33785] compositor is (unnecessarily?) slowMonique Dewanchand
Added additional buffers - new subtree - for groupnodes. One needs to be aware of how groupnodes should be created. Having translate & scale nodes, with the translate inside the groupnode and the scale node outside, causes artefacts. Both should be inside or outside the groupnode. Same holds for other distort nodes.
2012-09-04fix [#32490] Compsitor crashes on missing OpenEXR multilayer filesCampbell Barton
2012-08-14fix [#32324] regression: node group with missing ID crashes new tile node ↵Campbell Barton
system. node groups with no ID now output magenta so it doesnt silently fail.
2012-06-24style cleanypCampbell Barton
2012-06-20Fix crash in compositing nodes with a node group with missing datablock, canBrecht Van Lommel
happen with library linking and missing files.
2012-06-15style cleanup: more nodesCampbell Barton
2012-06-12 * FIX forJeroen Bakker
- [#31777] Border Crop gives black - [#31768] Crash when connecting a Math node to a translate node in Tiles comp - [#31638] View node in new node compo system crashes when inside a group * make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
2012-06-10Fix for Tile group nodes with internally unconnected outputs, this was ↵Lukas Toenne
crashing due to missing constant value operations for such outputs. The SocketProxyNode now checks connection of the input socket on conversion, so this also simplifies usage of proxy nodes quite a bit.
2012-05-23cleanup relink codeJeroen Bakker
2012-05-18style cleanup: compositor, pointer syntax, function brace placement, line lengthCampbell Barton
2012-05-17style cleanup: braces, compositorCampbell Barton
2012-05-17 ____ Jeroen Bakker
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )