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2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-20Cleanup: styleCampbell Barton
2018-09-10Cleanup: remove unused field argsCampbell Barton
2018-09-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/space_node/drawnode.c
2018-09-06Compositor: Always use AA on masksSergey Sharybin
In a real world it is very weird to disable AA on a mask, it will give ugly looking result. For some fast preview passes (like in the node preview) the system can decide to disable AA without asking user to do anything. One thing we can consider doing is to remove Feather option as well. If real compo becomes measurably slower in cases when mask has no real feather, we can disable feather internally, without user input. Disabling feather in the interface is like making things faster but giving a wrong result, which doesn't sound that helpful either. Reviewers: brecht Reviewed By: brecht Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D3677
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: replace doxy @ with backslashCampbell Barton
The rest of Blender uses backslashes.
2018-08-24Cleanup: indentation, styleCampbell Barton
2018-08-08Merge branch 'master' into blender2.8Campbell Barton
2018-08-08Cleanup: use conforming header guardCampbell Barton
2018-07-30Merge branch 'master' into blender2.8Campbell Barton
2018-07-30Cleanup: trailing spaceCampbell Barton
2018-07-24Cleanup: changes from 2.8Campbell Barton
2018-07-19Cleanup: styleCampbell Barton
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cleanup: Cryptomatte node style tweaks.Brecht Van Lommel
2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for compositorCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: use clamp_* from BLI_math (replace macro)Campbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-25Merge branch 'master' into blender2.8Campbell Barton
2018-05-24Cycles/Compositor: Add arctan2 operation to the Math nodeLukas Stockner
The Math node currently has the normal atan() function, but for actual angles this is fairly useless without additional nodes to handle the signs. Since the node has two inputs anyways, it only makes sense to add an arctan2 option. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3430
2018-05-18Merge branch 'master' into blender2.8Campbell Barton
2018-05-18Color: Assume Rec 709 in remaining comp nodesAaron Carlisle
Part of T54798
2018-05-03Cleanup: fix warnings, removed unused code.Brecht Van Lommel
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Cleanup: rename list count_ex -> count_at_mostCampbell Barton
2018-01-08Merge branch 'master' into blender2.8Bastien Montagne
2018-01-06Fix T47212: incorrect luma coefficients for Luminance Key node.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2982
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer. If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer. Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished. This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail. This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion). Following next is the individual note of the individual parts that were committed. Note 1: It is up to Cycles to still get rid of exclude_layer internally. Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and (1) Remove the override as it is (2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED. Note 3: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher). Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit. Reviewers: sergey, campbellbarton, brecht Differential Revision: https://developer.blender.org/D2919
2017-10-02Fix T52927: Compositor wrong scale when scale size input is connected to ↵Sergey Sharybin
complex node The issue here is that we can not read scale from socket when determining dependent area of interest. This area will depend on current pixel. Now fall back to more stupid but reliable thing: if scale size input is connected to some nodes, we use the whole frame as area of interest.
2017-09-14Fix T52653: Render output of linked scenes conflicts with other scenes with ↵Sergey Sharybin
the same name The issue was caused by render result identifier only consist of scene name, which could indeed cause conflicts. On the one hand, there are quite some areas in Blender where we need identifier to be unique to properly address things. Usually this is required for sub-data of IDs, like bones. On another hand, it's not that hard to support this particular case and avoid possible frustration. The idea is, we add library name to render identifier for linked scenes. We use library name and not pointer so we preserve render results through undo stack. Reviewers: campbellbarton, mont29, brecht Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2836
2017-09-13Fix T52113: Compositor doesnt mix unrendered render layers wellSergey Sharybin
Compositor was always defaulting to all-zero s output for missing passes. This was broken in 4cf7fc3.
2017-09-13Compositor: Cleanup, get rid of nested ternary operatorsSergey Sharybin
Having single switch statement is much more readable.
2017-09-13Compositor: Cleanup, de-duplicate some codeSergey Sharybin
2017-09-13Compositor: Cleanup, reduce indentation level in render layer nodeSergey Sharybin
There is absolute no reason to have such an indentation level, it only causes readability and maintainability issues. It is really simple to make code more "streamlined".
2017-06-04Fix T51587: Blender fails to interpret a specific layer in OpenEXR ↵Lukas Stockner
multilayer file
2017-05-22Fix T51308: Bright/Contrast Doesn't respect Pre-multiplied AlphaSergey Sharybin
Brightness/contrast node was changing color but did not modify alpha or ensured colors are premultiplied on the output. This was giving artifacts later on unless alpha was manually converted. Compositor is supposed to work in premultiplied alpha (except of some really corner cases) so it makes sense to ensure premultiplied alpha after brightness/contrast node. This is now done as an option enabled by default, so we: (a) Keep compatibility with old files. (b) Have correct behavior for newly created files. Later on we can get rid of this option.
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago. However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images. Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification. Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes. To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available. To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers. To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated. From a user perspective, nothing should change with this commit. Differential Revision: https://developer.blender.org/D2443 Differential Revision: https://developer.blender.org/D2444