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2014-02-13Fix T38529, Blur node size 0 doesn't work.Lukas Tönne
The blur operations were clamping the filter size to 1, which prevents no-op blur nodes. Further any value < 1 would also be ignored and in many combinations the filter scale setting ("Size") would only work in integer steps. Now most blur settings will work with smooth Size value scaling as well, meaning you can choose a reasonably large filter size (e.g. 10) and then use the Size factor to scale the actual blur radius smoothly. Note that non-integer filter sizes also depend on the filter type selected in the Blur node, e.g. "Flat" filtering will still ignore smooth filter sizes. Gaussian filters work best for this purpose.
2012-08-10code cleanup: compositor - define size for executePixel function output ↵Campbell Barton
float array
2012-07-13Removed parameter from executePixel and initializeTileData.Jeroen Bakker
2012-06-26use m_ prefix for compositor class members (all compositor operations).Campbell Barton
2012-06-21falloff options for dilate/erode feather compo node.Campbell Barton
2012-06-16support for negative feather dilate/erodeCampbell Barton
2012-06-16feather option for dilate/erode node - needed for alpha masks so we can ↵Campbell Barton
(blur in/out), currently only positive values supported.