Age | Commit message (Collapse) | Author |
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The compostor used a fixed size of 4 floats to hold pixel data. this
patch will select size of a pixel based on its type.
It uses 1 float for Value, 3 float for vector and 4 floats for color
data types.
When benchmarking on shots (opening shot of caminandes) we get a
reduction of memory of 30% and a tiny speedup as less data
transformations needs to take place (but these are negligable.
More information of the patch can be found on
https://developer.blender.org/D627 and
http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD
Developers: jbakker & mdewanchand
Thanks for Sergey for his indept review.
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We should actually re-consider whether zero-sized kernels are allowed
for edge detection.
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Gives around 20%-30% speedup by doing early exit from
kernel traversal cycle.
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float array
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input image to be calculated in some cases, use only actual area which is
needed to calculate current tile.
Seems to be giving some % of speedup. Verified result of keying before
this patch and after this patch and they were identical, so hopefully
now area of interest is indeed correct.
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Merge keying node from tomato branch into trunk.
It was considered stable and helpful by Mango team and it'll help
studio pipeline, because nodes would stop disappearing when opening
files in current trunk.
Full information about keying nodes could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/Keying
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Seems to give quite noticeable speedup, but there's sometimes strange artifacts
showing as darker lines placed in along some kind of tiles.
Not sure what causes them yet.
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Corrected!
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- Replace FastGaussian blur with GaussianBokeh blur which should give better results.
- Changes a bit formula of saturation which in some cases gives better result.
Also included (commented out) original formula which was also checked by Brecht
and which gave better result in some other cases.
- Made clipping white/black temporal dependent, so hopefully it wouldn't destroy
gradients on edges.
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