in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
- Fixed issues with calculating matte with balance != 0.5
It used to be used concave combination of minimal and maximal
channel values which could be inpredictable.
Use concave combination of two non-major channels sorted
by their index, so such combination would always use the same
coefficients for particular non-major channels.
- Added despill balance slider which defines balance between
non-major channels used for calculating average of two
colors. Difference between average value and pixel value of
major screen channel defines amount of despill. Balance of
0.5 gives the same behavior as it was before this slider
was added.
---
svn merge -r48678:48679 -r48789:48790 ^/branches/soc-2011-tomato