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editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn.
updates made to cmake and scons.
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remove absf() check on pixel radius, this is ensured to be unsigned.
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re-optimized the Defocus node.
* localized MemoryBuffers
* removed read(x,y) calls
* shuffled some lines in the execute pixel
* added a readNoCheck function to the memorybuffer (only use this when
you are certain you are reading a pixel inside the memorybuffer.
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Added OpenCL kernel for the directional blur.
This operation always uses the full input image. In the current
implementation this input image is not cached on the device.
Future enhancement could be to cache it on the available opencl devices
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[#31981] Bokeh Blur Node - Size input socket does not accept input from Value Input node, Values smaller than 0.1 will produce black output
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add blur to radius buffer
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* Always disable two phase compositing during rendering
- At Mind -
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* break out with glare node
* Added OpenCL kernels compatible with AMD still need some testing.
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* Uncomment COM_OPENCL_ENABLED from COM_defines.h to test
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