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2018-11-14Cleanup: comment block tabsCampbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2015-08-27Fix T45617: Map UV node produces image artifactsSergey Sharybin
Basically filtering was happening twice, first time by applying weights of EWA filter itself and then by applying subpixel offset while reading pixel values.
2015-03-27Compositor: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2015-02-06Cleanup: styleCampbell Barton
2015-02-03Compositor: Implement sampled motion blur for plane track deform nodeSergey Sharybin
Quite striaghtforward change, and in theory we can even try supporting motion blur for the corner pin node (which is tricky because coordinates actually coming from sockets, but with some black magic should be doable).
2014-03-18Code cleanup: jitter, use 2d float arrayCampbell Barton
2014-03-11New Corner Pin node: uses explicit corner values for a plane warp ↵Lukas Tönne
transformation. This was suggested by Christopher Barrett (terrachild). Corner pin is a common feature in compositing. The corners for the plane warping can be defined by using vector node inputs to allow using perspective plane transformations without having to go via the MovieClip editor tracking data. Uses the same math as the PlaneTrack node, but without the link to MovieClip and Object. {F78199} The code for PlaneTrack operations has been restructured a bit to share it with the CornerPin node. * PlaneDistortCommonOperation.h/.cpp: Shared generic code for warping images based on 4 plane corners and a perspective matrix generated from these. Contains operation base classes for both the WarpImage and Mask operations. * PlaneTrackOperation.h/.cpp: Current plane track node operations, based on the common code above. These add pointers to MovieClip and Object which define the track data from wich to read the corners. * PlaneCornerPinOperation.h/.cpp: New corner pin variant, using explicit input sockets for the plane corners. One downside of the current compositor design is that there is no concept of invariables (constants) that don't vary over the image space. This has already been an issue for Blur nodes (size input is usually constant except when "variable size" is enabled) and a few others. For the corner pin node it is necessary that the corner input sockets are also invariant. They have to be evaluated for each tile now, otherwise the data is not available. This in turn makes it necessary to make the operation "complex" and request full input buffers, which adds unnecessary overhead.