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2013-02-01style cleanupCampbell Barton
2013-01-31 Apply patch [#33999] Wrapping mode for the "translate" compositing nodeMonique Dewanchand
this patch enables the translate node to wrap around the image borders. This is especially needed if the translate node is not used to position elements on a layer but when it is used instead for seamless backgrounds like mountains or clouds that should be repeated over time (by animating the x/y values). No trunk without docs! So here is my documentation: http://wiki.blender.org/index.php/User:Plasmasolutions/TranslateNodeExtension The code is properly documented and should be easy to read and understand. When there are any problems or issues, please comment, I'll tackle them right away! Greetings, Thomas Beck * optimized determination dependant areas * fixed some issues with scale node There are still some issues when scaling very small values (x=0.0001) - At Mind -
2013-01-31style cleanupCampbell Barton
2013-01-30Patch by erwin94 [#34015] dilate/erode multithreadingMonique Dewanchand
another patch for the dilate/erode step method, still without any functional changes. This time it keeps the general algorithm but uses the tile system to make it multithreaded. I could not measure a speedup on my 2-core laptop, but hope that it will be faster for more cores. The immediate speedup that is very visible though is that tiles come in as soon as they are calculated and a dilate/erode node does not block the whole image to be calculated. till then, David.
2013-01-28style cleanup: also remove unneeded NULL check.Campbell Barton
2013-01-25committed patch [#33972] dilate/erode optimizationMonique Dewanchand
this patch optimizes the dilate/erode step method (hopefully without any functional change), making its speed not depend on the distance anymore. Couldn't detect funtional changes so committing. Haven't tested for speed gain. * credits to erwin94 David M
2013-01-21Fixed render time regression in Blender InternalSergey Sharybin
It was caused by image threading safe commit and it was noticeable only on really multi-core CPU (like dual-socket Xeon stations), was not visible on core i7 machine. The reason of slowdown was spinlock around image buffer referencing, which lead to lots of cores waiting for single core and using image buffer after it was referenced was not so much longer than doing reference itself. The most clear solution here seemed to be introducing Image Pool which will contain list of loaded and referenced image buffers, so all threads could skip lock if the pool is used for reading only. Lock only needed in cases when buffer for requested image user is missing in the pool. This lock will happen only once per image so overall amount of locks is much less that it was before. To operate with pool: - BKE_image_pool_new() creates new pool - BKE_image_pool_free() destroys pool and dereferences all image buffers which were loaded to it - BKE_image_pool_acquire_ibuf() returns image buffer for given image and user. Pool could be NULL and in this case fallback to BKE_image_acquire_ibuf will happen. This helps to avoid lots to if(poll) checks in image sampling code. - BKE_image_pool_release_ibuf releases image buffer. In fact, it will only do something if pool is NULL, in all other case it'll equal to DoNothing operation.
2013-01-16style cleanupCampbell Barton
2013-01-15Two threading issues:Sergey Sharybin
- Drawing masks in image editor requires LOCK_DRAW_IMAGE around ED_space_image_get* functions since they'll acquire image buffer. Lock is needed because viewers will be modified directly in compositor (see commend in draw_image_main) - Seems that was wrong order of invalidating render result and viewer image invalidation happened in Composite node, which could easily lead to thread lock.
2012-12-28Convert alpha node: rename "key alpha" to "straight alpha" for consistency.Brecht Van Lommel
2012-12-23Added support of J2K codec for Jpeg2000 writingSergey Sharybin
This codec is absolutely needed to generate DCP using OpenDCP, before that external application to convert JP2 to J2K was used which slowed down export a lot. New codec is exposed to image format settings panel and called Codec. Default one is JP2 which creates files with .jp2 extension, new one is called J2K which creates with .j2c extension. Other changes: - Fixed avi jpeg warning which was treating as error here. - Made it so extension is detecting from ImageFormatData instead of image file type, which makes it possible to have different extension for the same file type depending on it's settings. IRIS format should still be changed (depending on number of channels it'll be .bw, .rgb or .rgba extension) - Default image format settings would be set from image buffer when re-saving it. Makes it possible to easily open .j2c file and save it using J2K codec (without this change it'll save as .jp2 using JP2 codec)
2012-12-21make Node.links return a tuple, this may you can't do socket.links.append() ↵Campbell Barton
by mistake. removed RNAMeta mixin class since you cant register subclasses. also some minor code cleanup
2012-12-21replace MIN/MAX 3,4 with inline functionsCampbell Barton
2012-12-18style cleanupCampbell Barton
2012-12-11code cleanup: neareast -> nearestCampbell Barton
2012-12-05Fix for crop operation using uninitialized bounds in cases input image ↵Sergey Sharybin
resolution is zero.
2012-12-04Fix #33402: Compositor crashes when drag-dropping multilayer exrSergey Sharybin
There was a missing image reload signal in node creation by drag-dropping, which lead to incorrectly set image type. Also fixed misusage of IMB_freeImBuf used to release buffer acquired by BKE_image_acquire_ibuf.
2012-11-30Map Range: added the same infinity clamping for Z buffer as normalize node.Sergey Sharybin
Think should be pretty much harmless since if this node was used for buffers with infinities it already showed artifacts. Now it should be more useful for mapping Z buffers.
2012-11-30Normalize node: clamp infinities to 0/1 (depending on sign)Sergey Sharybin
The same behavior was in old compositor system and it makes more sense when you're normalizing Z buffer.
2012-11-30Compositor should never add notifiers by himself, notifiers should be addedSergey Sharybin
from main thread using job update callback. Added new execution-time callback to bNodeTree which marks job to be updated. The code here could be a bit not so obvious because in some cases job update callback need to merge local tree, but it's only needed for old compositor system which is gonna to be removed soon, so decided not to bother with cleanup now. Removing old compositor system will also allow to drop stats_draw callback from bNodeTree. This should fix following bugs:
2012-11-23m_overlay wasn't initialized in a constructor of FastGaussianBlurValueOperationSergey Sharybin
2012-11-23Fix usage of uninialized memory in some operationsSergey Sharybin
- FastGaussianBlurValueOperation is a value operation, so use only first vector component in initializeTileData. - Gamma correct/uncorrect operations didn't set alpha for output which lead to usage of uninitialzied memory further in nodes graph.
2012-11-17Fix #33209: Opening an image with image node on Compositing freezes BlenderSergey Sharybin
Own mistake in image threading commit.
2012-11-17Fix #33204: Blur node ignores Gamma settingSergey Sharybin
Gamma correction option was ignored by new compositor system. Also new compositor was doing alpha premul in a wrong way. In fact, not sure if it should do premul -- old compositor didn't do that..
2012-11-16code cleanup: replace most DO_MINMAX2 -> minmax_v2v2_v2Campbell Barton
also add UNPACK macros's. handy for printing vectors for eg.
2012-11-15Image thread safe improvementsSergey Sharybin
This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
2012-11-15fix for deleting lines hanging the text editor when no markers are used, ↵Campbell Barton
presence of markers still hangs. also compiler warnings and some style edits.
2012-11-15fix range map node clipping when max < minDalai Felinto
(useful for flipping the values inside the node)
2012-11-14Map Range Node (tiles)Dalai Felinto
this node allows for more control for normalization of the mapped input range. Made during BlenderPRO 2012 - Brasilia, Brazil :) Idea and testing: Daniel Salazar Implementation: yours truly Reviewed by Lukas Toenne and Sergey Sharybin
2012-11-12code cleanup: spelling,Campbell Barton
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-11Code de-duplication in imageprocess.c -- made it use interpolation functions ↵Sergey Sharybin
from blenlib
2012-11-10Removed determineDependingAreaOfInterest from movie distortion nodeSergey Sharybin
It wasn't used and it was incorrect anyway (distortion could be more than 100px).
2012-11-10Solved issue with distorted compositor results in some casesSergey Sharybin
Originally issue was discovered when using stabilization and movie distortion nodes, but in fact issue was caused by render layer node always doing nearest interpolation. Now made it so this node will respect sampler passed to it's executePixel function and do an interpolation. Added two new functions to do bilinear/bicubic interpolation in float buffer with variable number of components per element, so it could interpolate 1, 3 and 4 component vectors. This functions currently mostly duplicates the same functions from imageprocess.c and it should actually be de-duplicated. Think it's ok to leave a bit of time with such duplication, since functions should be generalized one more time to support byte buffers, which could backfire on readability. Also removed mark as complex from stabilization node, which isn't needed sine int fact this node is not complex.
2012-11-10Fixes for movie distortion nodeSergey Sharybin
- Somehow this node was using nearest interpolation which seems have been passed from compositor node. It was using b-spline interpolation with old compositor implementation. Now forced this node to use bilinear interpolation, which should be close enough. - Operation should be marked as complex it seems, otherwise area of interest wouldn't make any affect on it's behavior.
2012-11-09style cleanup: indentationCampbell Barton
2012-11-07Fixed crashes when motion tracks are zero-sizedSergey Sharybin
This is probably versioning issue happened when both trunk and tomato were mixed to work on the same file. Anyway, there're few files here locally and it's probably other users do have the same files, so lets keep things safe here :)
2012-11-04fix own error in r51819, was reading outside of the buffer, also comment ↵Campbell Barton
unused vars.
2012-11-04code cleanup: double promotionsCampbell Barton
2012-11-03style cleanup: tabs & whitespaceCampbell Barton
2012-11-02fix for compositor regression where blur note offset the image one pixel to ↵Campbell Barton
the top right.
2012-11-01style cleanupCampbell Barton
2012-10-28style cleanupCampbell Barton
2012-10-26style cleanupCampbell Barton
2012-10-24Oeps... Enabled the pixelate node added documentation, removed unneededJeroen Bakker
code
2012-10-24style cleanupCampbell Barton
2012-10-24Updated crop image setting to make every pixel outside the crop black asJeroen Bakker
it is expected. Fix for [#32955] Compositer "Crop" node option "Crop Image Size" doesn't really crop the input image
2012-10-24Adding a pixelate node.Jeroen Bakker
This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
2012-10-24rename axis_primary_v3() to max_axis_v3() to avoid confusion with ↵Campbell Barton
axis_dominant_v3(). also add min_axis_v3().
2012-10-23reduce float comparisons for keying operation and despill.Campbell Barton
2012-10-23use min_ max_ functions in more places.Campbell Barton
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.