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2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-29Compositor: Fix node preview when input resolution is not knownSergey Sharybin
The final render will use scene resolution in this case. For example, when Color Input is plugger to preview and composite output nodes, final render will flood-fill the final image which is a size of scene resolution with this color. Before this fix the node preview was empty. After this fix the node preview will be flood-filled with the color. Fixes T78586 Differential Revision: https://developer.blender.org/D8263
2020-07-29Compositor: Fix calculation of preview resolutionSergey Sharybin
Were two issues: - Divider was calculated in integer domain, causing rounding issues in general case, and causing singularity in a corner case when input is smaller than the preview size. - The resolution was scaled down by 1 pixel for no obvious reason.
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-03Clang-Tidy: More fixed of redundant check before deleteSergey Sharybin
For some reason got unnoticed in the original cleanup pass.
2020-07-03Clang-Tidy: Enable readability-redundant-control-flowHans Goudey
2020-06-11Fix T69497: Color Correction node ignores mask in certain casesSergey Sharybin
Happens when some of the color correction terms are mathematically undefined: foe example, when pow() is to be calculated and the X argument is negative. There is no ground-truth result in such cases, so ignore such terms entirely. This is a generalization of D6696 from Jacques. Differential Revision: https://developer.blender.org/D7966
2020-05-20Cleanup: remove legacy mmap memory allocation for 32 bitBrecht Van Lommel
This helped to go beyond the 4GB limit, but is no longer relevant for 64 bit.
2020-05-09Cleanup: spellingCampbell Barton
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-04-20Tracking: Specify image image for (un)distortion modelSergey Sharybin
Allows to support distortion models which needs to know actual image dimensions to apply or inverse camera intrinsics.
2020-04-05Cleanup: spellingCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-06Cleanup: Fix forward declaration of headersDalai Felinto
2020-03-06Cleanup: rename 'verify' to 'ensure' for BKE_image_viewer functionsCampbell Barton
2020-03-04Cleanup: replace CLAMP macros with functionsCampbell Barton
2020-02-06Merge branch 'blender-v2.82-release'Jacques Lucke
2020-02-06Fix T68076: Color Correction node generates NaNJacques Lucke
This is the same fix that the `GammaOperation` uses. Differential Revision: https://developer.blender.org/D6696 Reviewers: brecht
2020-01-27Fix OBJECT_GUARDED_FREE compiler error when type is in namespaceBrecht Van Lommel
2020-01-17Fix T53178: Casting in Blur node with Relativemano-wii
In this case the user expects rounding.
2019-12-17Cleanup: remove contributors, license begin/end & doxy file argumentCampbell Barton
This had already been removed for all source files, recent patches re-introduced them.
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender. With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser. Therefore, code that is not yet aware of tiles will just access the default tile as usual. The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9. Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator. The following features are supported so far: - Automatic detection and loading of all tiles when opening the first tile (1001) - Saving all tiles - Adding and removing tiles - Filling tiles with generated images - Drawing all tiles in the Image Editor - Viewing a tiled grid even if no image is selected - Rendering tiled images in Eevee - Rendering tiled images in Cycles (in SVM mode) - Automatically skipping loading of unused tiles in Cycles - 2D texture painting (also across tiles) - 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders) - Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID) - Different resolutions between tiles There still are some missing features that will be added later (see T72390): - Workbench engine support - Packing/Unpacking support - Baking support - Cycles OSL support - many other Blender features that rely on images Thanks to Brecht for the review and to all who tested the intermediate versions! Differential Revision: https://developer.blender.org/D3509
2019-12-09Cleanup: Redundant variable assignment to selfSergey Sharybin
Was triggering strict compiler warning.
2019-12-07Maths Node: Additional functionsCharlie Jolly
When creating shaders and using maths functions it is expected that Blender should match functions in other DCC applications, game engines and shading languages such as GLSL and OSL. This patch adds missing functions to the Blender maths node. Ideally, it would be nice to have these functions available to vectors too but that is not part of this patch. This patch adds the following functions trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin and inversesqrt. Sign function is based on GLSL and OSL functions and returns zero when x == 0. Differential Revision: https://developer.blender.org/D5957
2019-10-29Fix T70913: OpenCL Compiler ErrorsJeroen Bakker
Reverting part of a clean up that was done 6 months ago. The consequence was that OpenCL compositing wasn't working since then.
2019-09-13Cleanup: use header guardsCampbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-08-27Cleanup: Fix build error with MSVCRay Molenkamp
`BLI_cpu_support_sse41` needs BLI_System.h. Reviewers: brecht
2019-08-27Compositor: Reversed order of Normal and Albedo in Denoising Node.Stefan Werner
2019-08-27Fix T68944: Added check for SSE4.1 to denoising node.Stefan Werner
Since OpenImageDenoise requires a CPU with SSE 4.1 or newer, let the node act as passthrough on unsupported CPUs and display a message in the node itself.
2019-08-27Cleanup: clang-formatBrecht Van Lommel
2019-08-27Compositor: Run only one instance of OIDN at a time.Stefan Werner
Running multiple instances of OIDN simultaneously can use dozens of GBs of memory. Since OIDN is multithreaded internally, we can run only one instance at a time and should not lose much performance. Fixing T69006
2019-08-25Cleanup: clang-formatCampbell Barton
2019-08-23UI: use consistent "Color Burn" name for blend modeEitanSomething
Previously it was named just "Burn" in some places. Differential Revision: https://developer.blender.org/D5186
2019-08-18Cleanup: spelling, change breaked to brakedCampbell Barton
2019-08-18Cleanup: unused warningCampbell Barton
2019-08-17Cleanup: spellingCampbell Barton
2019-08-16Cleanup: spellingCampbell Barton
2019-08-14Compositor: Added denoising nodeBrecht Van Lommel
This node is built on Intel's OpenImageDenoise library. Other denoisers could be integrated, for example Lukas' Cycles denoiser. Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN Compositor: Fixed some warnings in the denoising operator build_environment: Updated OpenImageDenoise to 0.8.1 build_environment: Updated OpenImageDenoise in `make deps` for macOS Reviewers: sergey, jbakker, brecht Reviewed By: brecht Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97 Tags: #compositing Differential Revision: https://developer.blender.org/D4304
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-08-04Cleanup: spellingCampbell Barton
2019-08-02BrightContrast not working correctly with negative contrastPhilipp Oeser
followup to rB8dd95abb2ff9 (which fixed this for the Compositor node), turns out this was also wrong for the VSE modifier and in vertex color operator. - also adjust min/max for VSE modifier - also guard against division by zero Reviewers: brecht Maniphest Tasks: T67808 Differential Revision: https://developer.blender.org/D5398
2019-08-02Cleanup: spellingCampbell Barton
2019-07-31Fix T67808: Bright/Contrast node wrong for negative contrastPhilipp Oeser
strange nobody noticed since 2012... thx @jenkm for spotting Reviewers: brecht Subscribers: jenkm Maniphest Tasks: T67808 Differential Revision: https://developer.blender.org/D5378
2019-06-18Cleanup: remove unused render buffersBrecht Van Lommel
2019-06-12Compositor: fix linear feather falloff in dilate/erode nodeJacques Lucke
The bug only affected debug builds.
2019-05-23Fix T63176: Compositor stipes when scalingJeroen Bakker
2019-05-03Cleanup: warningsCampbell Barton
Quiet extra-semi-stmt & missing-variable-declarations
2019-05-01Cleanup: comments (long lines) in compositorCampbell Barton