Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-19 | Cleanup: comment blocks | Campbell Barton | |
2019-02-27 | Cleanup: file rename lamp -> light | Campbell Barton | |
2019-02-18 | Cleanup: conform headers to have license first | Campbell Barton | |
Also remove doxy comments for licenses and add missing GPL header. | |||
2019-02-11 | Cleanup: comment indentation & spelling | Campbell Barton | |
2019-02-03 | Cleanup: trailing commas | Campbell Barton | |
Needed for clan-format not to wrap onto one line. | |||
2019-02-01 | Cleanup: manually remove header text not handled by automation | Campbell Barton | |
2019-02-01 | Cleanup: remove redundant, invalid info from headers | Campbell Barton | |
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits. | |||
2019-01-28 | Cleanup: sort forward declarations of enum & struct | Campbell Barton | |
Done using: source/tools/utils_maintenance/c_sort_blocks.py | |||
2019-01-15 | Cleanup: commas at the end of enums | Campbell Barton | |
Without this clang-format may wrap them onto a single line. | |||
2019-01-08 | Cleanup: comments causing bad clang-format output | Campbell Barton | |
2018-12-12 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-12-12 | Cleanup: use colon separator after parameter | Campbell Barton | |
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere. | |||
2018-11-14 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-14 | Cleanup: comment block tabs | Campbell Barton | |
2018-11-07 | Cleanup: remove some useless BKE_library and BKE_main includes. | Bastien Montagne | |
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please). | |||
2018-10-11 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-10-11 | Cleanup: style (pointers) | Campbell Barton | |
2018-09-24 | Merge branch 'master' into blender2.8 | Brecht Van Lommel | |
2018-09-24 | Spelling fixes in comments and descriptions, patch by luzpaz. | Brecht Van Lommel | |
Differential Revision: https://developer.blender.org/D3719 | |||
2018-09-19 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-09-13 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-09-13 | Cleanup: GCC ignored qualifier warning | Campbell Barton | |
2018-09-06 | Merge branch 'master' into blender2.8 | Brecht Van Lommel | |
2018-09-06 | Fix T56698: saving render result from compositing as EXR is empty. | Brecht Van Lommel | |
2018-09-06 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
Conflicts: source/blender/editors/space_node/drawnode.c | |||
2018-09-06 | Compositor: Always use AA on masks | Sergey Sharybin | |
In a real world it is very weird to disable AA on a mask, it will give ugly looking result. For some fast preview passes (like in the node preview) the system can decide to disable AA without asking user to do anything. One thing we can consider doing is to remove Feather option as well. If real compo becomes measurably slower in cases when mask has no real feather, we can disable feather internally, without user input. Disabling feather in the interface is like making things faster but giving a wrong result, which doesn't sound that helpful either. Reviewers: brecht Reviewed By: brecht Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D3677 | |||
2018-09-05 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-09-05 | Cleanup: replace doxy @ with backslash | Campbell Barton | |
The rest of Blender uses backslashes. | |||
2018-08-26 | Cleanup: style | Campbell Barton | |
2018-08-08 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-08-08 | Cleanup: correct header guard | Campbell Barton | |
Header guard was duplicated before renaming. | |||
2018-08-08 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-08-08 | Cleanup: use conforming header guard | Campbell Barton | |
2018-08-08 | Cleanup: style | Campbell Barton | |
2018-07-24 | Cleanup: changes from 2.8 | Campbell Barton | |
2018-07-19 | Cleanup: style | Campbell Barton | |
2018-07-18 | Merge branch 'master' into blender2.8 | Brecht Van Lommel | |
2018-07-18 | Compositor: Cryptomatte compositing node. | Stefan Werner | |
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531 | |||
2018-07-13 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-13 | Nodes: add sqrt, ceil, floor and fract to math nodes. | Charlie Jolly | |
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537 | |||
2018-06-29 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-29 | Cleanup: trailing newlines | Campbell Barton | |
2018-06-17 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-06-17 | Cleanup: trailing space for compositor | Campbell Barton | |
2018-06-14 | Cleanup: remove BLI_frand ugly global random generator usage from compositor. | Bastien Montagne | |
2018-06-11 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c | |||
2018-06-11 | Cleanup: remove moar ugly G.main usages... | Bastien Montagne | |
BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;) | |||
2018-06-05 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c | |||
2018-06-05 | Cleanup: use new accessors to blendfile path (Main.name). | Bastien Montagne | |
2018-06-01 | Merge branch 'master' into blender2.8 | Campbell Barton | |