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2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
2018-07-05Merge branch 'master' into blender2.8Campbell Barton
2018-07-05Cleanup: flag checksCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for compositorCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: use clamp_* from BLI_math (replace macro)Campbell Barton
2018-06-14Cleanup: remove BLI_frand ugly global random generator usage from compositor.Bastien Montagne
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c
2018-06-11Cleanup: remove moar ugly G.main usages...Bastien Montagne
BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-05Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-25Merge branch 'master' into blender2.8Campbell Barton
2018-05-24Cycles/Compositor: Add arctan2 operation to the Math nodeLukas Stockner
The Math node currently has the normal atan() function, but for actual angles this is fairly useless without additional nodes to handle the signs. Since the node has two inputs anyways, it only makes sense to add an arctan2 option. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3430
2018-05-18Merge branch 'master' into blender2.8Campbell Barton
2018-05-18Color: Assume Rec 709 in remaining comp nodesAaron Carlisle
Part of T54798
2018-05-09Merge branch 'master' into blender2.8Campbell Barton
2018-05-09Color: Combine/Separate YCbCrA node default to rec. 709Aaron Carlisle
This commit is part of T54798 Differential Revision: https://developer.blender.org/D3183
2018-05-07Merge branch 'master' into blender2.8Campbell Barton
2018-05-07Cleanup: move unit char/short/float to functionsCampbell Barton
This caused GCC 8.1 to crash at build time, but was also not very nice use of macros.
2018-05-03Cleanup: fix warnings, removed unused code.Brecht Van Lommel
2018-05-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-30BLI Color: YUV to/from rgb colorspace optionAaron Carlisle
This commit does two things: - Adds an option to do the calculation in different color spaces (BT601 or BT709). - Changes the default caluclation from legacy BT601 to BT709. This affects several areas: - UI areas (mainly scopes) - ViewLevelsNode - Several other nodes that use `COM_ConvertOperation.h`
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-15Merge branch 'master' into blender2.8Campbell Barton
2018-04-14Cleanup: styleCampbell Barton
2018-04-13Merge branch 'master' into blender2.8Bastien Montagne
2018-04-12Moved vectorblur code from render to compositorJeroen Bakker
In preparation of the removal of blender internal render we moved the vectorblur code that was placed in the render package (legacy) to the compositor. The compositor is only using this code even the blender internal renderer did not use the code at all.
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Cleanup: rename list count_ex -> count_at_mostCampbell Barton
2018-03-05Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-05Fix T54225: Blur node stopped working when Map Range was fed with imageSergey Sharybin
The issue was happening with fast Gaussian blur, and caused by NaN value pixels in the input buffer. Now made it so Map Range output does not produce NaN, by returning arbitrary value of 0. Still better than NaN!
2018-02-28Refactor depsgraph/render logic to serve evaluated depsgraph to enginesDalai Felinto
User notes ---------- Compositing, rendering of multi-layers in Eevee should be fully working now. Development notes ----------------- Up until now we were still using the same depsgraph for rendering and viewport evaluation. And we had to go out of our ways to be sure the depsgraphs were updated. Now we iterate over the (to be rendered) view layers and create a depsgraph to each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with this viewlayer/depsgraph/evaluation context. At this time we are not handling data persistency, Depsgraph is created from scratch prior to rendering each frame. So I got rid of most of the partial update calls we had during the render pipeline. Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles changes but this commit mark these changes as TODOs. Basically Cycles needs to render one layer at a time. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3073
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-15Merge branch 'master' into blender2.8Campbell Barton
2018-02-15Cleanup: rename BLI_thread.h APICampbell Barton
- Use BLI_threadpool_ prefix for (deprecated) thread/listbase API. - Use BLI_thread as prefix for other functions. See P614 to apply instead of manually resolving conflicts.
2018-01-16Merge branch 'master' into blender2.8Campbell Barton
2018-01-16Cleanup: indentationCampbell Barton
2018-01-08Merge branch 'master' into blender2.8Bastien Montagne
2018-01-06Fix T47212: incorrect luma coefficients for Luminance Key node.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2982
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-12-07Cleanup: Use BKE_colorband prefixCampbell Barton