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2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-18Cleanup: conform headers to have license firstCampbell Barton
Also remove doxy comments for licenses and add missing GPL header.
2019-02-11Cleanup: comment indentation & spellingCampbell Barton
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: manually remove header text not handled by automationCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2019-01-08Cleanup: comments causing bad clang-format outputCampbell Barton
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-10-11Merge branch 'master' into blender2.8Campbell Barton
2018-10-11Cleanup: style (pointers)Campbell Barton
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-20Cleanup: styleCampbell Barton
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-09-13Merge branch 'master' into blender2.8Campbell Barton
2018-09-13Cleanup: GCC ignored qualifier warningCampbell Barton
2018-09-10Cleanup: remove unused field argsCampbell Barton
2018-09-06Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-06Fix T56698: saving render result from compositing as EXR is empty.Brecht Van Lommel
2018-09-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/space_node/drawnode.c
2018-09-06Compositor: Always use AA on masksSergey Sharybin
In a real world it is very weird to disable AA on a mask, it will give ugly looking result. For some fast preview passes (like in the node preview) the system can decide to disable AA without asking user to do anything. One thing we can consider doing is to remove Feather option as well. If real compo becomes measurably slower in cases when mask has no real feather, we can disable feather internally, without user input. Disabling feather in the interface is like making things faster but giving a wrong result, which doesn't sound that helpful either. Reviewers: brecht Reviewed By: brecht Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D3677
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: replace doxy @ with backslashCampbell Barton
The rest of Blender uses backslashes.
2018-09-02Cleanup: comment blocksCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-29Merge branch 'master' into blender2.8Campbell Barton
2018-08-29Cleanup: indentationCampbell Barton
2018-08-26Cleanup: styleCampbell Barton
2018-08-24Cleanup: indentation, styleCampbell Barton
2018-08-08Merge branch 'master' into blender2.8Campbell Barton
2018-08-08Cleanup: correct header guardCampbell Barton
Header guard was duplicated before renaming.
2018-08-08Merge branch 'master' into blender2.8Campbell Barton
2018-08-08Cleanup: use conforming header guardCampbell Barton
2018-08-08Cleanup: styleCampbell Barton
2018-07-30Merge branch 'master' into blender2.8Campbell Barton
2018-07-30Cleanup: trailing spaceCampbell Barton
2018-07-24Cleanup: changes from 2.8Campbell Barton
2018-07-19Cleanup: styleCampbell Barton
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cleanup: Cryptomatte node style tweaks.Brecht Van Lommel