Age | Commit message (Collapse) | Author |
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When fixing issues, seeing operation results can be helpful for
detecting which operation went wrong.
This commit adds an option for exporting all operations results to
image files.
Exceptions are:
- Output operations: They are already exported or can be seen in UI.
- Constant operations: There are too many and is rarely useful.
They are exported to "<temp session folder>/COM_operations/"
with filenames "<operation class name>_<operation id>.png".
Only works on full frame execution mode.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11722
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Adds full frame implementation to this node operation.
No functional changes.
2.4x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11677
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Adds full frame implementation to this node operations.
No functional changes.
2.3x faster than tiled fallback on average.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11686
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Adds full frame implementation to this node operation.
No functional changes.
No performance changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11698
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Adds full frame implementation to this node operation.
No functional changes.
No performances changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11750
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Adds full frame implementation to this node operation.
No functional changes.
3x times faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11635
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Currently we mostly iterate buffer areas using x/y loops or through
utility methods extending from base classes.
To simplify code in simple operations this commit adds wrappers for
specifying buffer areas and their iterators for raw buffers with any
element stride:
- BufferRange: Specifies a range of contiguous buffer elements from a
given element index.
- BufferRangeIterator: Iterates elements in a BufferRange.
- BufferArea: Specifies a rectangle area of elements in a 2D buffer.
- BufferAreaIterator: Iterates elements in a BufferArea.
- BuffersIterator: Simultaneously iterates an area of elements in an
output buffer and any number of input buffers.
- BuffersIteratorBuilder: Helper for building BuffersIterator adding
buffers one by one.
For iterating areas coordinates it adds `XRange` and `YRange` methods
that return `IndexRange`.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11882
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Replaces current ID Mask node Anti-Aliasing operation by SMAA
operations with default settings as proposed by Jeroen Bakker.
SMAA produces smoother edges.
Reviewed By: manzanilla
Differential Revision: https://developer.blender.org/D11881
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This shows the text as part of the assertion message.
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Adds full frame implementation to this node operations.
No functional changes.
2.5x faster than tiled fallback on average.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11690
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Adds full frame implementation to this node operation.
No functional changes.
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Not causing issues in current master because all buffer areas are at
(0, 0) position and `Extend` is not used. But areas may be at any
position in future developments and it will crash.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11784
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Link sockets are always connected to inserted translate or scale
operation `Color` sockets even when they have different data type.
This causes crashes on full frame mode when operations read inputs
with non expected datatypes.
Because data type conversions need to be executed before, convert
resolutions must ensure same datatypes are linked.
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Many operations do not expect single element buffers as output.
Use full buffers with a single pixel instead.
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Work scheduler needed initialization and execution models are
not created during constant folding. This moves work execution
method to execution system.
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Graphs are usually large, needing a lot of horizontal scrolling and
they can include more information for debugging.
This patch makes graph more compact horizontally by splitting
labels in lines and removing namespaces.
Furthermore it adds following information:
- Operation ID.
- SetValueOperation float value.
- Optionally, operation node name.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11720
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Only on current full frame operations that can be constant.
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Currently there is no clear way to know if an operation is constant
(i.e. when all rendered pixels have same values). Operations may
need to get constant input values before rendering to determine
their resolution or areas of interest. This is the case of scale, rotate
and translate operations. Only "set operations" are known as
constant but many more are constant when all their inputs are so.
Such cases can be optimized by only rendering one pixel.
Current solution for tiled implementation is to get first pixel
from input. This works for root execution groups, others
need previous groups to be rendered.
On full frame implementation this is not possible, because buffers
are created on rendering to reduce peak memory and there is
no per pixel calls.
This patch evaluates all operations that are constant into primitive
operations (Value/Vector/Color) before determining resolutions.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11490
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Tiled fallback doesn't support single element buffers.
Ensure tiles are initialized as full buffers.
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Adds full frame implementation to this node operations.
No functional changes.
1.3x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11764
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Adds full frame implementation to this node operation.
No functional changes.
1.4x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11765
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Adds full frame implementation to this node operation.
No functional changes.
1.7x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11766
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Adds full frame implementation to this node operation.
No functional changes.
1.5x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11767
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Simplifies code for operations with correlated
coordinates between inputs and output.
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Also use doxy style function reference `#` prefix chars when
referencing identifiers.
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Adds full frame implementation to this node operations.
No functional changes.
1.2x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11638
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Adds full frame implementation to Image node operations.
Mostly refactored into buffer utility methods for reuse in other
operations.
No functional changes.
1.8x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11559
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This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
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Get current pass only when needed.
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On selecting a multi-layer image with a combined pass, a "Combined"
socket is created and default combined pass socket "Image" is
disabled by setting `SOCK_UNAVAIL` flag. When converting into
operations, `ImageNode` converts alpha socket on finding any socket with
a combined pass without checking the flag.
Since commit rB93e2491ee724 an assertion fails when mapping sockets
twice because now map `add_new` is used.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11566
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Adds full frame implementation to Value node operation.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11594
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Adds full frame implementation to RGB node operation.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11593
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After looking into task isolation issues with Sergey, we couldn't find the
reason behind the deadlocks that we are getting in T87938 and a Sprite Fright
file involving motion blur renders.
There is no apparent place where we adding or waiting on tasks in a task group
from different isolation regions, which is what is known to cause problems. Yet
it still hangs. Either we do not understand some limitation of TBB isolation,
or there is a bug in TBB, but we could not figure it out.
Instead the idea is to use isolation only where we know we need it: when
holding a mutex lock and then doing some multithreaded operation within that
locked region. Three places where we do this now:
* Generated images
* Cached BVH tree building
* OpenVDB lazy grid loading
Compared to the more automatic approach previously used, there is the downside
that it is easy to miss places where we need isolation. Yet doing it more
automatically is also causing unexpected issue and bugs that we found no
solution for, so this seems better.
Patch implemented by Sergey and me.
Differential Revision: https://developer.blender.org/D11603
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Changes introduced in commit rBe9f2f17e8518
can create different render results when there is
a Math or Mix operation after TextureOperation
on tiled execution model.
This is due to WriteBufferOperation forcing a single pixel
resolution when these operations use a preferred
resolution of 0 to check if their inputs have resolution.
Fixing this behaviour creates different renders too.
This patch keeps previous tiled implementation and
adds the new implementation only for full frame execution.
Reviewed By: Jeroen Bakker (jbakker)
Differential Revision: https://developer.blender.org/D11546
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In order to reduce stack size this patch converts full frame
recursive methods into iterative.
- No functional changes.
- No performance changes.
- Memory peak may slightly vary depending on the tree because
now breadth-first traversal is used instead of depth-first.
Tests in D11113 have same results except for test1 memory peak:
360MBs instead of 329.50MBs.
Reviewed By: Jeroen Bakker (jbakker)
Differential Revision: https://developer.blender.org/D11515
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Seen with msvc
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Under some circumstances using task isolation can cause deadlocks.
Previously, our task pool implementation would run all tasks in an
isolated region. Now using task isolation is optional and can be
turned on/off for individual task pools.
Task pools that spawn new tasks recursively should never enable
task isolation. There is a new check that finds these cases at runtime.
Right now this check is disabled, so that this commit is a pure refactor.
It will be enabled in an upcoming commit.
This fixes T88598.
Differential Revision: https://developer.blender.org/D11415
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The view layer was always set to 0. This patch increments it.
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