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2013-02-01Move opencl and reigidbody from source/blender/ to intern/Sergey Sharybin
This modules does not depend on any blender-specific data structures or algorithms and due to our policy better be placed to intern/ Shall be no functional changes, tested CMake and SCons on Linux, hopefully other platforms will work as well. P.S. SVN history shall be preserved for the files.
2013-02-01style cleanupCampbell Barton
2013-01-31 Apply patch [#33999] Wrapping mode for the "translate" compositing nodeMonique Dewanchand
this patch enables the translate node to wrap around the image borders. This is especially needed if the translate node is not used to position elements on a layer but when it is used instead for seamless backgrounds like mountains or clouds that should be repeated over time (by animating the x/y values). No trunk without docs! So here is my documentation: http://wiki.blender.org/index.php/User:Plasmasolutions/TranslateNodeExtension The code is properly documented and should be easy to read and understand. When there are any problems or issues, please comment, I'll tackle them right away! Greetings, Thomas Beck * optimized determination dependant areas * fixed some issues with scale node There are still some issues when scaling very small values (x=0.0001) - At Mind -
2013-01-31style cleanupCampbell Barton
2013-01-30Patch by erwin94 [#34015] dilate/erode multithreadingMonique Dewanchand
another patch for the dilate/erode step method, still without any functional changes. This time it keeps the general algorithm but uses the tile system to make it multithreaded. I could not measure a speedup on my 2-core laptop, but hope that it will be faster for more cores. The immediate speedup that is very visible though is that tiles come in as soon as they are calculated and a dilate/erode node does not block the whole image to be calculated. till then, David.
2013-01-28style cleanup: also remove unneeded NULL check.Campbell Barton
2013-01-25committed patch [#33972] dilate/erode optimizationMonique Dewanchand
this patch optimizes the dilate/erode step method (hopefully without any functional change), making its speed not depend on the distance anymore. Couldn't detect funtional changes so committing. Haven't tested for speed gain. * credits to erwin94 David M
2013-01-21Fixed render time regression in Blender InternalSergey Sharybin
It was caused by image threading safe commit and it was noticeable only on really multi-core CPU (like dual-socket Xeon stations), was not visible on core i7 machine. The reason of slowdown was spinlock around image buffer referencing, which lead to lots of cores waiting for single core and using image buffer after it was referenced was not so much longer than doing reference itself. The most clear solution here seemed to be introducing Image Pool which will contain list of loaded and referenced image buffers, so all threads could skip lock if the pool is used for reading only. Lock only needed in cases when buffer for requested image user is missing in the pool. This lock will happen only once per image so overall amount of locks is much less that it was before. To operate with pool: - BKE_image_pool_new() creates new pool - BKE_image_pool_free() destroys pool and dereferences all image buffers which were loaded to it - BKE_image_pool_acquire_ibuf() returns image buffer for given image and user. Pool could be NULL and in this case fallback to BKE_image_acquire_ibuf will happen. This helps to avoid lots to if(poll) checks in image sampling code. - BKE_image_pool_release_ibuf releases image buffer. In fact, it will only do something if pool is NULL, in all other case it'll equal to DoNothing operation.
2013-01-16style cleanupCampbell Barton
2013-01-15Two threading issues:Sergey Sharybin
- Drawing masks in image editor requires LOCK_DRAW_IMAGE around ED_space_image_get* functions since they'll acquire image buffer. Lock is needed because viewers will be modified directly in compositor (see commend in draw_image_main) - Seems that was wrong order of invalidating render result and viewer image invalidation happened in Composite node, which could easily lead to thread lock.
2013-01-09style cleanupCampbell Barton
2013-01-08Fix #33804: Blender crash unlinking multilayer exr image in image nodeSergey Sharybin
2012-12-28Convert alpha node: rename "key alpha" to "straight alpha" for consistency.Brecht Van Lommel
2012-12-24Fix #33650: Compositor locks up when input is an unrendered render layer.Sergey Sharybin
Issue was caused by resolution detecting which assumed zero resolution is undefined one and should be re-evaluated. It doesn't work in cases when there's a missing input, causing lots of unneeded resolution re-calculation. It wasn't so much issue in average sized node trees, but it was a real problem in generated tree from the report. Currently used pretty simple solution which added a boolean flag to the node operation which signal whether resolution was ever set or not. There're probably smarter solutions here but can not think about them.
2012-12-23Added support of J2K codec for Jpeg2000 writingSergey Sharybin
This codec is absolutely needed to generate DCP using OpenDCP, before that external application to convert JP2 to J2K was used which slowed down export a lot. New codec is exposed to image format settings panel and called Codec. Default one is JP2 which creates files with .jp2 extension, new one is called J2K which creates with .j2c extension. Other changes: - Fixed avi jpeg warning which was treating as error here. - Made it so extension is detecting from ImageFormatData instead of image file type, which makes it possible to have different extension for the same file type depending on it's settings. IRIS format should still be changed (depending on number of channels it'll be .bw, .rgb or .rgba extension) - Default image format settings would be set from image buffer when re-saving it. Makes it possible to easily open .j2c file and save it using J2K codec (without this change it'll save as .jp2 using JP2 codec)
2012-12-23style cleanup: wrap long lines (>200)Campbell Barton
2012-12-21make Node.links return a tuple, this may you can't do socket.links.append() ↵Campbell Barton
by mistake. removed RNAMeta mixin class since you cant register subclasses. also some minor code cleanup
2012-12-21replace MIN/MAX 3,4 with inline functionsCampbell Barton
2012-12-18style cleanupCampbell Barton
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-11code cleanup: neareast -> nearestCampbell Barton
2012-12-05Fix for crop operation using uninitialized bounds in cases input image ↵Sergey Sharybin
resolution is zero.
2012-12-04Fix #33402: Compositor crashes when drag-dropping multilayer exrSergey Sharybin
There was a missing image reload signal in node creation by drag-dropping, which lead to incorrectly set image type. Also fixed misusage of IMB_freeImBuf used to release buffer acquired by BKE_image_acquire_ibuf.
2012-12-02Silent a bunch of gcc warnings (usually dummy, but noisy!).Bastien Montagne
2012-12-01fix [#33368] Crash with multilayer exr nodeCampbell Barton
2012-11-30Map Range: added the same infinity clamping for Z buffer as normalize node.Sergey Sharybin
Think should be pretty much harmless since if this node was used for buffers with infinities it already showed artifacts. Now it should be more useful for mapping Z buffers.
2012-11-30Normalize node: clamp infinities to 0/1 (depending on sign)Sergey Sharybin
The same behavior was in old compositor system and it makes more sense when you're normalizing Z buffer.
2012-11-30Final render wouldn't set compositor's update_draw callback, so added NULL checkSergey Sharybin
Seems no extra notifiers should be added here.
2012-11-30Compositor should never add notifiers by himself, notifiers should be addedSergey Sharybin
from main thread using job update callback. Added new execution-time callback to bNodeTree which marks job to be updated. The code here could be a bit not so obvious because in some cases job update callback need to merge local tree, but it's only needed for old compositor system which is gonna to be removed soon, so decided not to bother with cleanup now. Removing old compositor system will also allow to drop stats_draw callback from bNodeTree. This should fix following bugs:
2012-11-28typo's and some style cleanup, also added asserts into BLI_vsnprintf and ↵Campbell Barton
BLI_sprintfN when invalid args are given.
2012-11-26code cleanup: doxy comment corrections and correct own typo animation player ↵Campbell Barton
docs.
2012-11-23m_overlay wasn't initialized in a constructor of FastGaussianBlurValueOperationSergey Sharybin
2012-11-23Fix usage of uninialized memory in some operationsSergey Sharybin
- FastGaussianBlurValueOperation is a value operation, so use only first vector component in initializeTileData. - Gamma correct/uncorrect operations didn't set alpha for output which lead to usage of uninitialzied memory further in nodes graph.
2012-11-23Compositor: Disabled debug assert checks for connected input sockets after ↵Lukas Toenne
convertToOperations. This breaks quite a lot and is not really necessary, since connected Node inputs are ignored later on. Connected outputs however are still forbidden, this indicates a real bug.
2012-11-21When the File Output node exits early in convertToOperations (in case not ↵Lukas Toenne
rendering), it should still unlink all inputs to avoid debug assert failure that checks for remaining Node connections (debug_check_node_connections).
2012-11-21Fix for debug assert failure with Reroute nodes in compositor. After ↵Lukas Toenne
redirecting links from the reroute output the input must be completely unlinked, otherwise the debug_check_node_connections will complain (this is a sanity check that ensures all the original Nodes have been fully reconnected to Operations).
2012-11-17Fix compositing normal node not properly showing vector XYZ values when openingBrecht Van Lommel
socket menu, and make the normal animatable.
2012-11-17Fix #33209: Opening an image with image node on Compositing freezes BlenderSergey Sharybin
Own mistake in image threading commit.
2012-11-17Fix #33204: Blur node ignores Gamma settingSergey Sharybin
Gamma correction option was ignored by new compositor system. Also new compositor was doing alpha premul in a wrong way. In fact, not sure if it should do premul -- old compositor didn't do that..
2012-11-16code cleanup: replace most DO_MINMAX2 -> minmax_v2v2_v2Campbell Barton
also add UNPACK macros's. handy for printing vectors for eg.
2012-11-15Image thread safe improvementsSergey Sharybin
This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
2012-11-15fix for deleting lines hanging the text editor when no markers are used, ↵Campbell Barton
presence of markers still hangs. also compiler warnings and some style edits.
2012-11-15fix range map node clipping when max < minDalai Felinto
(useful for flipping the values inside the node)
2012-11-14Map Range Node (tiles)Dalai Felinto
this node allows for more control for normalization of the mapped input range. Made during BlenderPRO 2012 - Brasilia, Brazil :) Idea and testing: Daniel Salazar Implementation: yours truly Reviewed by Lukas Toenne and Sergey Sharybin
2012-11-12code cleanup: spelling,Campbell Barton
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-11Code de-duplication in imageprocess.c -- made it use interpolation functions ↵Sergey Sharybin
from blenlib
2012-11-10Removed determineDependingAreaOfInterest from movie distortion nodeSergey Sharybin
It wasn't used and it was incorrect anyway (distortion could be more than 100px).
2012-11-10Solved issue with distorted compositor results in some casesSergey Sharybin
Originally issue was discovered when using stabilization and movie distortion nodes, but in fact issue was caused by render layer node always doing nearest interpolation. Now made it so this node will respect sampler passed to it's executePixel function and do an interpolation. Added two new functions to do bilinear/bicubic interpolation in float buffer with variable number of components per element, so it could interpolate 1, 3 and 4 component vectors. This functions currently mostly duplicates the same functions from imageprocess.c and it should actually be de-duplicated. Think it's ok to leave a bit of time with such duplication, since functions should be generalized one more time to support byte buffers, which could backfire on readability. Also removed mark as complex from stabilization node, which isn't needed sine int fact this node is not complex.
2012-11-10Fixes for movie distortion nodeSergey Sharybin
- Somehow this node was using nearest interpolation which seems have been passed from compositor node. It was using b-spline interpolation with old compositor implementation. Now forced this node to use bilinear interpolation, which should be close enough. - Operation should be marked as complex it seems, otherwise area of interest wouldn't make any affect on it's behavior.
2012-11-09style cleanup: indentationCampbell Barton