Age | Commit message (Collapse) | Author |
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Previously this was only loading built-in render passes. Now instead of trying
to load the scene render passes, load whatever passes exist in the cache file.
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This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
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It's equivalent to the OpenImageDenoise prefiltering option in Cycles.
See D12043.
Prefilter modes:
- None: No prefiltering, use when guiding passes are noise-free.
- Fast: Denoise image and guiding passes together. Improves quality when
guiding passes are noisy using least amount of extra processing time.
- Accurate: Prefilter noisy guiding passes before denoising image.
Improves quality when guiding passes are noisy using extra
processing time.
Reviewed By: #compositing, jbakker, sergey
Differential Revision: https://developer.blender.org/D12342
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ImBuf allocates 4 channels, use copying to support buffers
with 1 and 3 channels.
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It was an issue on Full Frame mode only.
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Adds full frame implementation to PreviewOperation.
Part of T88150.
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It was causing some tests to fail when enabling Full Frame mode.
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The posterize node limits the number of colors per channel.
This is useful to generate masks or to generate stylized images
Both the tiled and full-frame implementation are included in this patch
{F10314012}
Reviewed By: manzanilla, jbakker
Differential Revision: https://developer.blender.org/D12304
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Addresses D12341 review.
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Some operations can take a lot of time to execute and
any duplication should be avoided.
This patch implements a compile step that detects
operations with the same type, inputs and parameters that
produce the same result and merge them. Now operations
can generate a hash that represents their output result. They only
need to implement `hash_output_params` and hash any parameter
that affects the output result.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12341
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Adds full frame implementation to Map Range, Map Value, Normal and
Normalize nodes. The other nodes in "Vector" sub-menu are submitted
separately.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12233
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Adds full frame implementation to Anti-Aliasing, Defocus, Denoise,
Despeckle, Dilate/Erode, Directional Blur, Filter, Inpaint and
Vector Blur nodes. The other nodes in "Filter" sub-menu are
submitted separately.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12219
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When using a Cryptomatte node and selecting 2 views in Multi-View,
its output values are doubled. When selecting 3 tripled and so on.
This causes incorrect compositing results for all the views.
The node creates an input operation for each rendered cryptomatte
pass. In Multi-View, passes are rendered for each view but compositor
is executed per view and should only create operations for those
corresponding to the current view being executed. Otherwise duplicated
operations add up later in cryptomatte operation.
Reviewed By: jbakker
Maniphest Tasks: T89998
Differential Revision: https://developer.blender.org/D12216
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Full frame doesn't support this option as all operations are already
buffered. UI option will be removed in the future.
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Row stride and the area x coordinate offset were not taken into
account.
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Adds full frame implementation to Channel Key, Chroma Key, Color Key,
Color Spill, Cryptomatte, Difference Key, Distance Key, Keying,
Keying Screen and Luminance Key nodes. The other nodes
in "Matte" sub-menu are submitted separately.
No functional changes.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12220
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Adds full frame implementation to these nodes operations.
When enabling "extend bounds" node option, tiled implementation
result is slightly different because it's using `TranslateOperation`
with bilinear sampling for centering.
Full frame always uses nearest to don't lose image quality.
It has the disadvantage of causing image jiggling on backdrop
when switching size values as it's not pixel perfect.
This is fixed by rounding to even.
No functional changes.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12167
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Adds full frame implementation to "Displace", "Crop", "Flip",
"Plane Track Deform", "Corner Pin", "Movie Distortion",
"Lens Distortion" and "Map UV" nodes.
The other nodes in "Distort" sub-menu are implemented
separately in other commits.
No functional changes.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12166
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Adds full frame implementation to "Rotate", "Transform" and
"Stabilize2D" nodes.
To avoid sampling twice when concatenating scale and rotate
operations, a `TransformOperation` is implemented with all
the functionality.
The nodes have no functional changes.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12165
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Current sampling methods have off by one issues on full frame:
- Bilinear sampling do not fully sample bottom and left image border,
creating edges.
- Single elem buffers are not sampled at all when they should be
at least on the borders to smooth edges.
- EWA filtering is partially implemented on `ReadBufferOperation`, it
needs to be moved to `MemoryBuffer` on full frame.
In order to not affect tiled implementation, this commit creates
specific sampling methods for full frame needs.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12164
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Adds full frame implementation to all nodes in "Converter" sub-menu
except "ID Mask" which is implemented separately.
No functional changes.
Part of T88150.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12095
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It was using viewer instead of render border. A copy-paste error.
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Adds full frame implementation to "Composite", "File Output" and
"Split Viewer" nodes.
The other nodes in "Output" submenu are implemented separately.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12091
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Adds full frame implementation to "Alpha Over",
"Hue Saturation Value", "Invert", "Tonemap" and "ZCombine" nodes.
The other nodes in "Color" submenu are implemented separately.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12092
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Adds full frame implementation to "RGB Curves",
"Vector Curves" and "Hue Correct" nodes.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12093
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It was only affecting tiled fallback on full frame mode. If tiles from a
constant operation were multi-thread initialized, its buffer
was inflated multiple times.
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Adds full frame implementation to "Bokeh Image" node, "Track Position"
node, `SetVectorOperation` and `MovieClipAttribute`.
The other nodes in "Input" submenu are implemented separately.
`MovieClipAttribute` needs resolution to calculate its constant value, it can't be constant folded,
which requires it to be a `ConstantOperation`. Now `ConstantOperation` contemplate this case
and any operation that is always constant without depending on inputs should implement it.
If in the future an operation needs to get an input constant element during
`determineResolution` it must first determine its input resolution.
The nodes have no functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12090
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Adds full frame implementation to this node operations.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11751
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Adds full frame implementation to this node operation.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11634
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Adds full frame implementation to this node operation.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11694
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See D11882 for a description of the iterators.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12001
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The variable was uninitialized at that point of execution.
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std::optional::value() is not available on macos.
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Adds full frame implementation to this node operation.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11627
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Adds full frame implementation to this node operations.
No functional changes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11749
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