Age | Commit message (Collapse) | Author |
|
Nodes to Operations. This will trigger an assert failure whenever a node has remaining socket connections after conversion. This would mean that not all sockets have been properly relinked and helps detect incomplete code.
|
|
|
|
|
|
|
|
Just makes progressive refine :)
This means the whole image would be refined gradually using as much
threads as it's set in performance settings. Having enough tiles is
required to have this option working as it's expected.
Technically it's implemented by repeatedly computing next sample for
all the tiles before switching to next sample.
This works around 7-12% slower than regular tile-based rendering, so
use this option only if you really need it.
This commit also fixes progressive update of image when Save Buffers
option is enabled.
And one more thing this commit fixes is handling display buffer with
Save Buffers option enabled. If this option is enabled image buffer
wouldn't have neither byte nor float buffer until image is fully
rendered which could backfire in missing image while rendering in
cases color management cache became full.
This issue solved by allocating byte buffer for image buffer from
tile update callback.
Patch was reviewed by Brecht. He also made some minor edits to
original version to patch. Thanks, man!
|
|
had a typo too.
|
|
|
|
|
|
|
|
invalid memory access when freeing the blend file.
|
|
the wrapping was resized to fit the uv map. this step was wrong and has
been deleted.
|
|
the alpha mix formula was wrong. updated it.
Be aware that the regression file does not take the alpha into account,
but it should. or at least one z combine should and the other not.
this fails in 2.63a.
- At Mind -
|
|
Seems to be a regression in new compositor system -- wrong number of planes
was using for image buffer allocation.
|
|
|
|
|
|
|
|
|
|
* Node muting in node groups didn't work.
[#32597] Mute one node in a group blocks it
It looked for connections in the main tree, and not inside the group.
|
|
Color management would be applied on both of float and byte buffers on image
save in cases if file format doesn't require linear float buffer and if image
is saving as render result.
This solves both initial report issue and TODO marked in previous fix.
Also de-duplicated image buffer color managing code and gave some more
meaningful names for few functions. Also wrote documentation around this
function, so current assumptions about spaces should be clear enough.
Made regression tests by saving EXR/PNG images to all supported format and
rendering OpenGL/Normal animation, in all cases seems everything is fine,
but more tests for sure would be welcome.
|
|
|
|
|
|
or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
|
|
some warnings.
|
|
|
|
|
|
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
|
|
|
|
of the vars were in fact NULL)
|
|
- freeing a mask from RNA BKE_libblock_free() twice on the mask.
- loading a new blend file would only free the mask and not unlink it from nodes - it would access freed memory.
|
|
garbage strips for each tile
Promoted the behaviour of combine channels to node operation so that all
nodes use the same implementation. (CombineChannel had a better
implementation)
|
|
|
|
|
|
|
|
|
|
|
|
destructor warnings' in the core of the compositor.
|
|
|
|
|
|
during a WM_draw. tiny is max 8* size of pointer and it is maintained at
that size. So no worries there.
* cleanup some code to be certain that deinitialization happens
correctly.
|
|
BKE_utildefines is now unused but keep incase we want to add defines there later.
|
|
Issue was caused by getting image from compositor node conversion code,
now it'll check whether rendering happens and if so, frame wouldn't be
stored in the cache.
This possible fixes #32465: Memory leak when rendering
|
|
error prints or even crashes for poor OpenCL implementations when not using it.
|
|
|
|
operations and uninitialized memory was causing random blur results.
|
|
despeckle node.
|
|
|
|
|
|
introduced dithering artifact.
|
|
copy the curve for the compositor.
|
|
safety), now initializations has to be done outside evaluation.
|