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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-10-04Cleanup: pass arguments as constCampbell Barton
2021-10-04Cleanup: use system includesCampbell Barton
2021-07-30Cleanup: clang-format (re-run after v12 version bump)Campbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-13Cleanup: allocation size mismatch warningCampbell Barton
While harmless, use fixed size int type for pixel data.
2021-06-13Cleanup: rename 'unsigned int' -> 'uint'Campbell Barton
2021-03-01Harden checks in datatoc_icon binarySergey Sharybin
The goal of the change is to perform check for attempts of icons being overwritten on canvas. The check is based on checking original coordinate of icons against all read icons. If there are two icon files which have same original an error will be reported. The report includes both file names to make it easier to troubleshoot. This change will allow to early-on catch issues which we currently have with the release environment: official Linux builds might have different icon from Blender compiled locally. This is because the order in which directory listing is traversed is not defined, so it's like a race condition between two files to win the place in the final canvas. There is still possible improvement in the code to move more fields into the context structure. This is beyond of goal of this change. Note that before committing this change icons must be brought back to their consistent state. Otherwise the build will fail. Differential Revision: https://developer.blender.org/D9715
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-11MSVC: remove compiler __func__ defineCampbell Barton
No longer needed and exposes a bug in clang-format see: D4185
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-06-18Quiet warningCampbell Barton
2014-01-15Fix build issues with mingw'sAntony Riakiotakis
2014-01-15Fix for icon generation with MSVCCampbell Barton
Big thanks to Gaia for getting this working!
2014-01-13fix compilation for mingw-w64Antony Riakiotakis
2014-01-13UI Icons: store icons in git as uncompressed pixmaps (D196)Campbell Barton
this allows for updating icons without committing a new PNG each time (which is inefficient with git). The data files are converted into a PNG at builds time and used just as they were before.