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2018-02-22Depsgraph: Add utility class to keep track of handled ID datablocksSergey Sharybin
Currently unused, actual logic change will come in the next commit.
2017-12-21Depsgraph: Bring timing statistics to the new dependency graphSergey Sharybin
This statistics is only collected when debug_value is different from 0. Stored in depsgraph node itself, so we can always have access to average data and other stats which requires persistent storage. This way we also don't waste time trying to find stats from a separately stored hash map.
2017-12-21Depsgraph: Make it more clear that we dump relations into graphvizSergey Sharybin
We might implement other things to dump into graphviz, so better to start having explicit names.
2017-12-20Depsgraph: Move ID node to own fileSergey Sharybin
2017-12-20Depsgraph: Move time source node to own fileSergey Sharybin
2017-12-18Depsgraph: Add query API to traverse all dependent IDs of the given IDSergey Sharybin
2017-12-06Depsgraph: Move implementation part of relations header to own fileSergey Sharybin
2017-10-25Depsgraph: Remove bunch of debug codeSergey Sharybin
Was never actually used and implementation seems to be slow: we shouldn't be doing per-node evaluation hash lookups, adds too much overhead. We can instead store statistics in the node itself, and maybe even group them somehow. Ideally such a statistics should be user-friendly so riggers and animators can see exactly what's happening.
2017-06-08Cleanup: cmake indentation, missing includeCampbell Barton
2017-05-30Move hash_combine utility function to a more generic placeSergey Sharybin
This way everyone can benefit from it, not only dependency graph.
2016-11-17Depsgraph: Move scene builder function to own fileSergey Sharybin
This way it's much easier to grasp what the graph actually contains.
2016-11-17Depsgraph: Move rig builder functions to own filesSergey Sharybin
Those routines are rather big and started to be annoying to have one big file. Should be no functional changes.
2016-11-07Depsgraph: Move key implementation from header to dedicated fileSergey Sharybin
2016-05-27Depsgraph: Cleanup and code simplificationSergey Sharybin
This is mainly a maintenance commit which was aimed to make work with this module more pleasant and solve such issues as: - Annoyance with looong files, which had craftload in them - Usage of STL for the data structures we've got in BLI - Possible symbol conflicts - Not real clear layout of what is located where So in this commit the following changes are done: - STL is prohibited, it's not really predictable on various compilers, with our BLI algorithms we can predict things much better. There are still few usages of std::vector, but that we'll be solving later once we've got similar thing in BLI. - Simplify foreach loops, avoid using const_iterator all over the place. - New directory layout, which is hopefully easier to follow. - Some files were split, some of them will be split soon. The idea of this is to split huge functions into own files with good documentation and everything. - Removed stuff which was planned for use in the future but was never finished, tested or anything. Let's wipe it out for now, and bring back once we really start using it, so it'll be more clear if it solves our needs. - All the internal routines were moved to DEG namespace to separate them better from rest of blender. Some places now annoyingly using DEG::foo, but that we can olve by moving some utility functions inside of the namespace. While working on this we've found some hotspot in updates flush, so now playback of blenrig is few percent faster (something like 96fps with previous master and around 99-100fps after this change). Not saying it's something final, there is still room for cleanup and API simplification, but those might happen as a regular development now without doing any global changes.
2016-05-17Fix C++11 build issues on OS X, remove references to outdated libs.Brecht Van Lommel
2016-01-14CMake: De-duplicate checks around unordered maps and shared pointerSergey Sharybin
Previously several areas were calling TEST_SHARED_PTR_SUPPORT and TEST_UNORDERED_MAP_SUPPORT which isn't that bad on it's own but was causing some quite verbose output with same information line printed multiple times. additionally, what's more worse, define flags for Ceres were duplicated in main CMakeLists and Ceres's CMakeLists. Now we've got a single place where checks for those classes are happening and other areas are simply checking for variables set by those check macros, keeping CMake output clean and nice.
2015-08-03OpenSubdiv: Resolve crashes when other object depends on subsurf-ed objectSergey Sharybin
Cases like using subsurfed object as a boolean operand can't be evaluated on GPU and needs to have all the CCG on CPU. This commit resolves existing configuration to survive, but new configurations would need to have some sort of forced object update so all the data is being moved on CPU if it was previously on GPU.
2015-05-17CMake: correct file listingCampbell Barton
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)