Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-05-25Cleanup: spellingCampbell Barton
2021-05-21Cleanup: use nullptrJacques Lucke
2021-05-21Fix T85752: Collection Instance Crash when instancing collections with ↵Bastien Montagne
disabled subcollections Root of the issue was actually hidden deep in depsgraph itself: it would not properly update all of its COW IDs using a datablock when depsgraph decides to evaluate or un-evaluate it. This would lead to evaluated IDs pointing to either: - orig IDs when there was an evaluated version of those (annoying bug, but not a crashing one). - old address of previously evaluated IDs that no longer exists in the depsgraph (causing the crash from the report e.g.). This commit adds an extra step at the end of nodes building, that goes over all of already existing IDs in the depsgraph to check whether they do one of the two things above, and tag them for COW update if so. NOTE: This only affects depsgraph (re-)building, not its evaluation. This remains consistent with the fact that operations that may change the depsgraph content (like Collection exclusion etc.) need to trigger a rebuild. NOTE: Performances: Worst case scenarii, like (un-)excluding a whole character collection in a production file, lead to 5% to 10% extra processing time in depsgraph building. Most of it comming from extra COW processing (in depsgraph's update in `build_step_finalize`), the detection loop itself only accounts for 1% to 2% of the whole building time. Maniphest Tasks: T85752 Differential Revision: https://developer.blender.org/D10907
2021-05-12Nodes: add boilerplate for texture and material socketsJacques Lucke
The sockets are not exposed in any nodes yet. They work similar to the Object/Collection sockets, which also just reference a data block. This is part of D11222.
2021-04-30Cleanup: rename BKE_pose_channels_hash_{make => ensure}Campbell Barton
Use the term `ensure` since it makes it clear the data is not manipulated if it already exists.
2021-04-26Fix: crash after recent commitJacques Lucke
This was a mistake in rBb67fe05d4bea2d3c9efbd127e9d9dc3a897e89e6.
2021-04-26Depsgraph: support depending on collection geometryJacques Lucke
This fixes T87666 and T83252. The boolean modifier and geometry nodes can depend on the geometry of an entire collection. Before, the modifiers had to manually create relations to all the objects in the collection. This worked for the most part, but was cumbersome and did not solve all issues. For example, the modifiers were not properly updated when objects were added/removed from the referenced collection. This commit introduces the concept of "collection geometry" in the depsgraph. The geometry of a collection depends on the transforms and geometry of all the objects in it. The boolean modifier and geometry nodes can now just depend on the collection geometry instead of creating all the dependencies themselves. Differential Revision: https://developer.blender.org/D11053
2021-04-08Cleanup: enable modernize-use-equals-default checkJacques Lucke
This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
2021-03-30Cleanup: Typo in comment.Bastien Montagne
2021-03-16Grease Pencil: Add LineArt modifierYimingWu
This adds the LineArt grease pencil modifier. It takes objects or collections as input and generates various grease pencil lines from these objects with the help of the active scene camera. For example it can generate contour lines, intersection lines and crease lines to name a few. This is really useful as artists can then use 3D meshes to automatically generate grease pencil lines for characters, enviroments or other visualization purposes. These lines can then be baked and edited as regular grease pencil lines. Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola Differential Revision: http://developer.blender.org/D8758
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
2021-02-05Depsgraph: Remove no-op evaluation functionSergey Sharybin
Make the SHADING_PARAMETERS operation on node tree a real no-op. The function used as a callback was only doing a debug print. The issue with this function was that an original ID was passed as an argument. This is a violation of design, and if anything it should be left up to the implementation to check whether depsgraph is active. There are no functional changes for users in the interface. The only difference is that the debug print will no longer happen.
2021-02-05Cleanup: Use lambda instead of function bindSergey Sharybin
More detailed explanation why it is a preferred way of coding nowadays can be found at https://clang.llvm.org/extra/clang-tidy/checks/modernize-avoid-bind.html Resolves modernize-avoid-bind Clang-Tidy warning. Differential Revision: https://developer.blender.org/D10320
2021-01-29Merge branch 'blender-v2.92-release'Brecht Van Lommel
2021-01-29Depsgraph: Remove redundant copy-on-write operationsSergey Sharybin
This change removes copy-on-write operations from ID nodes which do not need copy-on-write. Should be no functional changes, as before the copy-on-write operation would do nothing for those nodes anyway.
2021-01-29Fix T83411: Crash when using a workspace/layout data path in a driverSergey Sharybin
Building IDs which are not covered by copy-on-write process was not implemented, which was causing parameters block not present, and, hence causing crashes in areas which expected parameters to present. First part of this change is related on making it so Copy-on-Write is optional for ID nodes in the dependency graph. Second part is related on using a generic builder for all ID types which were not covered by Copy-on-Write before. The final part is related on making it so build_id() is properly handling ParticleSettings and Grease Pencil Data. Before they were not covered there at all, and they need special handling because they do have own build functions. Not sure it worth trying to split those parts, as they are related to each other and are not really possible to be tested standalone. Open for a second opinion though. Possible nut-tightening is to re-organize build_id() function so that every branch does return and have an assert at the end, so that missing ID type in the switch statement is easier to spot even when using compilers which do not report missing switch cases. As for question "why not use default" the answer is: to make it more explicit and clear what is a decision when adding new ID types. We do not want to quietly fall-back to a non-copy-on-write case for a newly added ID types. Differential Revision: https://developer.blender.org/D10075
2021-01-29Merge branch 'blender-v2.92-release'Philipp Oeser
2021-01-29Fix T85139: Force field texture missing depsgraph relationPhilipp Oeser
If a force field was of type "Texture", any changes of that texture (e.g. its type - as reported in T85139 - or also its properties) were not properly updating rigid bodies and particle systems. Now ensure that texture is actually in the depsgraph and set up relation accordingly. Also fixes T75198. Maniphest Tasks: T85139 Differential Revision: https://developer.blender.org/D10234
2021-01-29Merge remote-tracking branch 'origin/blender-v2.92-release'Dalai Felinto
2021-01-28Revert "Depsgraph: Remove redundant copy-on-write operations"Brecht Van Lommel
This reverts commit 76fd41e9db19dd2a33fae0e690f76792b13d49ed. This should have been reverted along with 0f95f51361d73fbd8ba8d80b3b65da930dcf3b20, since this change by itself is causing crashes when the depsgraph accesses a non-existent copy-on-write component. Ref T84717
2021-01-27Merge branch 'blender-v2.92-release'Sergey Sharybin
2021-01-27Fix T84717: Missing viewport update after shading changesSergey Sharybin
Revert "Fix T83411: Crash when using a workspace/layout data path in a driver" The fix for the crash exposed design violation in the viewport shading updates, which is for some reason relying on dependency graph tag of interface data. The viewport module did not respond to the issue in 2 weeks, and the architect considered missing update for multiple users a more serious issue than a crash in a very specific case. This reverts commit 0f95f51361d73fbd8ba8d80b3b65da930dcf3b20.
2021-01-22Cleanup: correct last spelling cleanupCampbell Barton
2021-01-22Cleanup: spelling, remove outdated/invalid commentsCampbell Barton
2021-01-18Fix T84250: Eevee world/material parameter animation not updating the viewportPhilipp Oeser
The WORLD_UPDATE operation (needed to free the gpu material) was already defined in DepsgraphNodeBuilder::build_world, but corresponding relation was only set up for changes in the nodetree, not for changes in the world/material itself in DepsgraphRelationBuilder::build_world. Direct changes to these surface properties in the UI were updating properly through RNA property update callbacks, but these are not called from the animation system. So now add these relations in the depsgraph. Not 100% sure this is the right place for this (since e.g. eevee engine seems to handle e.g. animated light paramters just fine through EEVEE_cache_populate / eevee_light_setup, but properly freeing gpu materials wont happen for worlds in e.g eevee_id_world_update and also not for materials) Maniphest Tasks: T84250 Differential Revision: https://developer.blender.org/D9959
2021-01-13Depsgraph: Remove redundant copy-on-write operationsSergey Sharybin
This change removes copy-on-write operations from ID nodes which do not need copy-on-write. Should be no functional changes, as before the copy-on-write operation would do nothing for those nodes anyway.
2021-01-13Fix T83411: Crash when using a workspace/layout data path in a driverSergey Sharybin
Building IDs which are not covered by copy-on-write process was not implemented, which was causing parameters block not present, and, hence causing crashes in areas which expected parameters to present. First part of this change is related on making it so Copy-on-Write is optional for ID nodes in the dependency graph. Second part is related on using a generic builder for all ID types which were not covered by Copy-on-Write before. The final part is related on making it so build_id() is properly handling ParticleSettings and Grease Pencil Data. Before they were not covered there at all, and they need special handling because they do have own build functions. Not sure it worth trying to split those parts, as they are related to each other and are not really possible to be tested standalone. Open for a second opinion though. Possible nut-tightening is to re-organize build_id() function so that every branch does return and have an assert at the end, so that missing ID type in the switch statement is easier to spot even when using compilers which do not report missing switch cases. As for question "why not use default" the answer is: to make it more explicit and clear what is a decision when adding new ID types. We do not want to quietly fall-back to a non-copy-on-write case for a newly added ID types. Differential Revision: https://developer.blender.org/D10075
2021-01-12Fix T84397: Creating and removing many objects very quickly causes a crashSergey Sharybin
The root of the issue was caused by the dependency graph using ID pointer to map evaluated state from old depsgraph to new one upon relations update. This was failing when IDs were re-allocated rapidly: was possible that Object ID's evaluated state assigned to Mesh and vice versa. Now depsgraph uses Session UUID to identify which IDs to restore evaluated state to. The session UUID is stored in the IDNode, so that id_orig is not dereferenced on depsgraph update since the ID might be freed. The root of the issue is identified by Campbell, original patch was done by Bastien, thanks! Also thanks to Oliver and Ray and everyone else for testing!
2020-12-19Cleanup: Split SEQ_sequencer.h fileRichard Antalik
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-11Nodes: add Collection socket typeJacques Lucke
The implementation is pretty much the same as for Object sockets. The socket color is the one that is used for collections in the outliner. Part of D9739.
2020-12-07Cleanup: partial Clang-Tidy modernize-loop-convertSybren A. Stüvel
Modernize loops by using the `for(type variable : container)` syntax. Some loops were trivial to fix, whereas others required more attention to avoid semantic changes. I couldn't address all old-style loops, so this commit doesn't enable the `modernize-loop-convert` rule. Although Clang-Tidy's auto-fixer prefers to use `auto` for the loop variable declaration, I made as many declarations as possible explicit. To me this increases local readability, as you don't need to fully understand the container in order to understand the loop variable type. No functional changes.
2020-12-04Cleanup: Clang-Tidy, modernize-use-overrideSybren A. Stüvel
No functional changes.
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
No functional changes.
2020-11-16Cleanup: clang-formatCampbell Barton
2020-11-12Merge branch 'blender-v2.91-release' into masterPhilipp Oeser
2020-11-12Fix asserts when two (or more) SplineIK constraints have the same rootPhilipp Oeser
Only a single DEG operation node `POSE_SPLINE_IK_SOLVER` should be added in this case [ see `build_splineik_pose`, same is already done for overlapping IK in `build_ik_pose`] ref T82347. Reviewers: sybren Maniphest Tasks: T82347 Differential Revision: https://developer.blender.org/D9471
2020-11-09Cleanup: fix some clang tidy issuesJacques Lucke
2020-11-07Cleanup: Clang-tidy, modernize-concat-nested-namespacesAnkit Meel
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-use-bool-literalsSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, readability-redundant-member-initSergey Sharybin
2020-11-06Cleanup: use STR_ELEM macroCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-01Rename BKE_sequencer.hRichard Antalik
Reviewed By: sergey Differential Revision: https://developer.blender.org/D9349
2020-10-28Fix T82149: Blender crash when using collection user_id remapping (python).Bastien Montagne
Not sure why Collection was the only ID for which depsgraph building did not check for potential recursion? Reviewed By: sergey Maniphest Tasks: T82149 Differential Revision: https://developer.blender.org/D9365
2020-10-26Fix T81426: Infinite loop building VSE relationsRichard Antalik
It is possible to create scene strips pointing to each other. This is sanitized when rendering, but in dependency graph such setup will cause infinite loop. This patch fixes loop in dependency graph, but same problem exists in audaspace Reviewed By: sergey Differential Revision: https://developer.blender.org/D9262
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton