Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-12-21Depsgraph: Make it more clear that we dump relations into graphvizSergey Sharybin
We might implement other things to dump into graphviz, so better to start having explicit names.
2017-12-21Depsgraph: Remove eval priority from debuggerSergey Sharybin
This needs to be redone anyway, to correspond to possibly new priorities calculated for evaluaiton.
2017-12-20Depsgraph: Remove node class stored in both type info and nodeSergey Sharybin
This is something deliver form node type, there is no reason to try cache it anywhere, especially since it's not used in any performance critical code. Lighter weight dependency graph is what we want.
2017-12-20Depsgraph: Move ID node to own fileSergey Sharybin
2017-12-20Depsgraph: Move time source node to own fileSergey Sharybin
2017-12-18Depsgraph: Replace iteration over ghash with iteration over flat arraySergey Sharybin
2017-12-15Depsgraph: Cleanup, make naming more understandableSergey Sharybin
2017-06-13Depsgraph: Remove root node conceptSergey Sharybin
Was rather weird and only used for time source. It is simpler to make depsgraph to keep track of time source directly. No need to introduce extra entitites without actual need.
2017-06-06Depsgraph: Only use extern "C" when really neededSergey Sharybin
2017-06-01Depsgraph: Cleanup, use DEG_NODE_CLASS prefix for node classesSergey Sharybin
2017-06-01Depsgraph: Cleanup, use DEG_NODE_TYPE prefix for depsgraph node typesSergey Sharybin
2017-06-01Depsgraph: Remove unused argument from time source querySergey Sharybin
2017-06-01Depsgraph: Remove subgraph nodesSergey Sharybin
Those were never finished nor used. Again, starting from clean state before we go into more complicated details.
2016-11-07Depsgraph: Fully switch from string to const char*Sergey Sharybin
This brings up to 10-20% depsgraph build time improvement in the layout files from the studio repository.
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
2016-07-26Depsgraph: Use proper unsigned int bitfield for layers flagsSergey Sharybin
2016-05-27Depsgraph: Accidentally removed one line too muchSergey Sharybin
2016-05-27Depsgraph: Cleanup and code simplificationSergey Sharybin
This is mainly a maintenance commit which was aimed to make work with this module more pleasant and solve such issues as: - Annoyance with looong files, which had craftload in them - Usage of STL for the data structures we've got in BLI - Possible symbol conflicts - Not real clear layout of what is located where So in this commit the following changes are done: - STL is prohibited, it's not really predictable on various compilers, with our BLI algorithms we can predict things much better. There are still few usages of std::vector, but that we'll be solving later once we've got similar thing in BLI. - Simplify foreach loops, avoid using const_iterator all over the place. - New directory layout, which is hopefully easier to follow. - Some files were split, some of them will be split soon. The idea of this is to split huge functions into own files with good documentation and everything. - Removed stuff which was planned for use in the future but was never finished, tested or anything. Let's wipe it out for now, and bring back once we really start using it, so it'll be more clear if it solves our needs. - All the internal routines were moved to DEG namespace to separate them better from rest of blender. Some places now annoyingly using DEG::foo, but that we can olve by moving some utility functions inside of the namespace. While working on this we've found some hotspot in updates flush, so now playback of blenrig is few percent faster (something like 96fps with previous master and around 99-100fps after this change). Not saying it's something final, there is still room for cleanup and API simplification, but those might happen as a regular development now without doing any global changes.