Age | Commit message (Collapse) | Author |
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Solves possible pointer-based comparison fiasco.
Another nice outcome of this is that topology cache will now be
preserved throughout the undo system. For example, undo of object
transform will not require topology cache to be re-created.
Differential Revision: https://developer.blender.org/D8493
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Fixes possible fiasco caused by re-allocation re-using pointers between
pose channels.
Differential Revision: https://developer.blender.org/D8453
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Reviewers: sergey
Differential Revision: https://developer.blender.org/D8150
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We decided to use our own map data structure in general for better
readability and performance.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7987
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It started to be a long code of all various cases in a single file,
which started to be really confusing.
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