Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-08-25Cleanup and remove SEQ_ALL_BEGIN macroSebastian Parborg
We now use a for_each function with callback to iterate through all sequences in the scene. This has the benefit that we now only loop over the sequences in the scene once. Before we would loop over them twice and allocate memory to store temporary data. The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop. The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once. Reviewed By: Richard Antalik, Bastien Montagne Differential Revision: http://developer.blender.org/D12278
2020-12-19Cleanup: Split SEQ_sequencer.h fileRichard Antalik
2020-11-07Cleanup: Clang-tidy, modernize-concat-nested-namespacesAnkit Meel
2020-11-01Rename BKE_sequencer.hRichard Antalik
Reviewed By: sergey Differential Revision: https://developer.blender.org/D9349
2020-08-21Cleanup: rename iterators over sequences to be more clear about what they do.Bastien Montagne
No functional changes expected.
2020-07-31Fix T78835: Ghosting audio after using undoSergey Sharybin
The root of the issue comes to the fact that sub-data pointers were used to match strips before/after copy-on-write. The undo system might re-use sub-data pointers after re-allocating them, making it so that, for example, pointer used by sound strip is later re-used by video strip. This fix takes an advantage of recently introduced per-sequence UUID and uses it to match sequences before/after copy-on-write.
2020-06-29Depsgraph: introduce blender::deg namespaceJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8150
2020-06-18Depsgraph: use blender::Map instead of std::mapJacques Lucke
We decided to use our own map data structure in general for better readability and performance. Reviewers: sergey Differential Revision: https://developer.blender.org/D7987
2020-01-28Cleanup: changed NULL to nullptr in depsgraph C++ codeSybren A. Stüvel
No functional changes.
2019-11-29Depsgraph: Refactor, split runtime backup into smaller filesSergey Sharybin
It started to be a long code of all various cases in a single file, which started to be really confusing.