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2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-21Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msgCampbell Barton
2021-07-20Cleanup: reserve C++ comments for disabled codeCampbell Barton
Use C comments for plain text.
2021-07-19Revert "Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'"Germano Cavalcante
This reverts commits bfa3dc91b75407b063f2ac991b176d98c050f92d, 52b94049f2a71a74f52247f83657cf3a5c8712b4, ae379714e4f1eca74f5f77532a6e959f29445236, a770faa811ee62837eb540b0bd83ca0770f16663, 4ed029fc02b022cb5ff28ed3ce70992c450d2be5, 101a493ab556c6597ac91fba204059be67b35990 and 62a2faa7ef39130446716d7a06215cd1df1eb2ac. And fixes T89955. Changing the dependency graph is a can of worms and the result is a kind of unpredictable. A different solution will be planned.
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-13Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'Germano Cavalcante
During a mesh transformation in edit mode (Move, Rotate...), only part of the batch cache needs to be updated. This commit allows only update only the drawn batches seen in `BKE_object_data_eval_batch_cache_deform_tag` if the new `ID_RECALC_GEOMETRY_DEFORM` flag is used. This new flag is used in the transforms operation for edit-mesh and results in 1.6x overall speedup in heavy subdiv cube. Differential Revision: https://developer.blender.org/D11599
2021-06-22Fix T89196: Depsgraph use-after-free after scene switching undoSergey Sharybin
Delay depsgraph visibility update tagging until it is known that graph relations are up to date, and until it is known that the graph is actually needed to be evaluated. Differential Revision: https://developer.blender.org/D11660
2021-06-15BLI: use explicit task isolation, no longer part of parallel operationsBrecht Van Lommel
After looking into task isolation issues with Sergey, we couldn't find the reason behind the deadlocks that we are getting in T87938 and a Sprite Fright file involving motion blur renders. There is no apparent place where we adding or waiting on tasks in a task group from different isolation regions, which is what is known to cause problems. Yet it still hangs. Either we do not understand some limitation of TBB isolation, or there is a bug in TBB, but we could not figure it out. Instead the idea is to use isolation only where we know we need it: when holding a mutex lock and then doing some multithreaded operation within that locked region. Three places where we do this now: * Generated images * Cached BVH tree building * OpenVDB lazy grid loading Compared to the more automatic approach previously used, there is the downside that it is easy to miss places where we need isolation. Yet doing it more automatically is also causing unexpected issue and bugs that we found no solution for, so this seems better. Patch implemented by Sergey and me. Differential Revision: https://developer.blender.org/D11603
2021-06-13Cleanup: redundant initializationCampbell Barton
These were limited to obvious cases. Some less obvious cases were kept as refactoring might make them necessary in future.
2021-06-08BLI: support disabling task isolation in task poolJacques Lucke
Under some circumstances using task isolation can cause deadlocks. Previously, our task pool implementation would run all tasks in an isolated region. Now using task isolation is optional and can be turned on/off for individual task pools. Task pools that spawn new tasks recursively should never enable task isolation. There is a new check that finds these cases at runtime. Right now this check is disabled, so that this commit is a pure refactor. It will be enabled in an upcoming commit. This fixes T88598. Differential Revision: https://developer.blender.org/D11415
2021-05-21Depsgraph: remove mesh edit-mode pointer duplicationCampbell Barton
Share the pointer with the original mesh instead, this matches behavior of all other objects edit-mode data. Duplicating the edit-mesh pointer makes updates to edit-mesh require a COPY_ON_WRITE update, which is currently an expensive operation (copying the entire mesh). Notes: - This change is from 802027f3f8f9a83a77134a2b104a25ff3a4ac013 so the edit-meshes object pointer `BMEditMesh.ob` referenced the COW version of the object. This pointer has since been removed, so the copy is no longer needed. - Having a separate edit-mesh pointer could be used so linked duplicates could have their own generated meshes. For this to be supported, many other changes would be needed: see D10920.
2021-05-18Fix T88026: Repeated switch to rendered viewport crashesCampbell Barton
Resolve ownership ambiguity with shared physics pointers. Previously, LIB_ID_CREATE_NO_MAIN allowed pointer sharing with the source ID so physics caches can be shared between original and evaluated data: (Object.soft.shared & Object.rigidbody_object.shared). This only worked properly for LIB_TAG_COPIED_ON_WRITE ID's, as LIB_TAG_NO_MAIN can be used in situations where the original ID's lifetime limited by it's original data. This commit adds `LIB_ID_COPY_SET_COPIED_ON_WRITE` so ID's only share memory with original data for ID's evaluated in the depsgraph. For all other uses, a full copy of physics data is made. Ref D11228#287094
2021-04-28VSE: Fix slow prefetching when strips are animatedRichard Antalik
Issue was caused by anim handle being reset by `DEG_evaluate_on_framechange()` Preserve anim handle by backing it up in `blender::deg::SequenceBackup` Reviewed By: sergey Differential Revision: https://developer.blender.org/D11059
2021-04-23Fix for building with MSVCCampbell Barton
2021-04-23Fix T86170: Memory leak clearing the Python instance for COW id dataCampbell Barton
As Python can access COW ID's, ensure it's instance is kept on update. This could happen when the "Use Self" argument was enabled for a driver.
2021-04-08Fix T87232: Crash when evaluating object with unsupported modifierSybren A. Stüvel
Fix `nullptr` redeference when setting 'orig_data' pointers on CoW copies, by stopping the loop also when `element_cow == nullptr`. This avoids a crash of Blender when the original list of pointers is longer than the CoW list of pointers. I've also added a `BLI_assert()` that checks for equal lengths of the two `ListBase`s, so that problems like these aren't hidden away completely. The root cause of the crash was actually a modifier that was assigned to an object of the wrong type (an Armature object doesn't support modifiers). This caused the list of modifiers on the CoW copy to be shorter than the list of modifiers on the original Object. It's still a mystery how that object got that modifier in the first place.
2021-04-08Cleanup: enable modernize-use-equals-default checkJacques Lucke
This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
2021-04-01Fix T87065: Deformed Lattice undeforms after setting keyframeSybren A. Stüvel
Handle Lattice object the same way as Mesh objects. This is mostly to execute the `object->data = data_eval;` line, which ensures that the evaluated mesh is assigned to the evaluated object, and thus prevents the lattice from un-deforming.
2021-04-01Cleanup: typo fix in commentSybren A. Stüvel
No functional changes.
2021-03-01Cleanup: rename some animation-related functionsSybren A. Stüvel
Rename: - `BKE_animsys_store_rna_setting` → `BKE_animsys_rna_path_resolve` - `BKE_animsys_read_rna_setting` → `BKE_animsys_read_from_rna_path` - `BKE_animsys_write_rna_setting` → `BKE_animsys_write_to_rna_path` The concept of "RNA setting" is unclear; the new names reflect better what the functions actually do. No functional changes.
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
2020-12-19Cleanup: Split SEQ_sequencer.h fileRichard Antalik
2020-12-19Cleanup: Rename BKE_sequencer functionsRichard Antalik
API functions get SEQ_ prefix. Intern functions get seq_ prefix Functions also have appropriate category included in name.
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-12-09Cleanup: various clang tidy fixesJacques Lucke
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
No functional changes.
2020-11-07Cleanup: Clang-tidy, modernize-concat-nested-namespacesAnkit Meel
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-01Rename BKE_sequencer.hRichard Antalik
Reviewed By: sergey Differential Revision: https://developer.blender.org/D9349
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-10-07Refactor `BKE_id_copy_ex` to return the new ID pointer.Bastien Montagne
Note that possibility to pass the new ID pointer as parameter was kept, as this is needed for some rather specific cases (like in depsgraph/COW, when copying into already allocated memory). Part of T71219.
2020-09-09Cleanup: spellingCampbell Barton
2020-08-21Cleanup: rename iterators over sequences to be more clear about what they do.Bastien Montagne
No functional changes expected.
2020-08-20Depsgraph: refactor tagging after time changesJacques Lucke
This reverts {rB1693a5efe91999b60b3dc0bdff727473b3bd00bb} and implements an alternative solution. The old patch had the problem that the depsgraph would always evaluate at the current frame of the original scene (even when `DEG_evaluate_on_framechange` was used). Now it is possible to evaluate the depsgraph at a specific frame without having to change the original scene. Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8616
2020-08-19Cleanup: spellingCampbell Barton
2020-08-18Depsgraph: simplify DEG_evaluate_* APIJacques Lucke
This mainly removes the bmain argument, which can be retrieved from the graph itself. Also, I removed some outdated/unnecessary comments. Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8614
2020-08-11Depsgraph: Use UUID to match modifiersSergey Sharybin
Solves possible pointer-based comparison fiasco. Another nice outcome of this is that topology cache will now be preserved throughout the undo system. For example, undo of object transform will not require topology cache to be re-created. Differential Revision: https://developer.blender.org/D8493
2020-08-11Modifier: Maintain per-modifier session UUIDSergey Sharybin
Allows to keep track of modifiers, which is required, for example, for runtime data preservation in depsgraph.
2020-08-07Cleanup: Depsgraph, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/depsgraph` module. No functional changes.
2020-08-04Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-08-04Depsgraph: Use UUID to identify pose channelsSergey Sharybin
Fixes possible fiasco caused by re-allocation re-using pointers between pose channels. Differential Revision: https://developer.blender.org/D8453
2020-08-04Pose channel: Add session UUIDSergey Sharybin
Allows to identify pose channels more reliably than by the pointer.
2020-07-31Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-07-31Cleanup: Remove unused original pointer in SequenceSergey Sharybin
2020-07-31Fix T78835: Ghosting audio after using undoSergey Sharybin
The root of the issue comes to the fact that sub-data pointers were used to match strips before/after copy-on-write. The undo system might re-use sub-data pointers after re-allocating them, making it so that, for example, pointer used by sound strip is later re-used by video strip. This fix takes an advantage of recently introduced per-sequence UUID and uses it to match sequences before/after copy-on-write.
2020-07-31Depsgraph: Add command line argument to debug UUIDsSergey Sharybin
Will trigger code paths which makes sure UUIDs are generated and are unique. Enabled with --debug-depsgraph-uuid (which is also implied by --debug-depsgraph).
2020-07-22Simulation: improve depsgraph integrationJacques Lucke
A simulation data block has an embedded node tree, which requires special handling in a couple of places. Some of those places were missing beforehand. This also adds a relation to make sure that the simulation is evaluated after animations on the embedded node tree are evaluated.
2020-07-20Refactor: Update integer type usageJacques Lucke
This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.