Age | Commit message (Collapse) | Author |
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Needed for clan-format not to wrap onto one line.
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Missed when removing contributors.
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Manual edits to object or its dependencies should reset the
point cache. Added special relations for this now.
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Quite often we need to create nodes which defines various
evaluation stages.
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Hopefully, this is the last one.
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All done in separate commits, so it's easier to bisect just in case.
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Affects object data datablocks. Similar to previous commit.
Should not have any functional changes, just some sanitization
to make code more clear.
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Makes it more explicit and avoids strings comparisons during build.
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For ears it was already how we evaluate modifiers. There is no
need to go more granular than is actually needed. And no need
to use some obscure prefix for operation.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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SYNCHRONIZE is a Windows macro.
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Missing relation to object transform. Needed to convert vertex
position from local target object space to a local space of the
bone.
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The issue was caused by dependency graph resetting particles
when evaluating copy-on-write version of object. Solved by
only doing reset from dependency graph on user edits.
Other issue was caused by modifier itself trying to compare
topology and reset particles when number of vertices or faces
changed. This isn't reliable, since topology might change even
with same number of elements. But also, since copy-on-written
object initially always have those fields zero-ed the reset
was happening on every F12.
The latter issue is solved by moving reset from modifier stack
to places where we exit edit/paint modes which might be changing
topology.
There is still weird issue of particles generated at some
weird location after tapping tab twice, but this is not a new
issue in 2.8 branch and is to be looked separately.
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Some summary of changes:
- Don't use DEG prefix for types and enumerator values:
the code is already inside DEG namespace.
- Put code where it locally belongs to: avoid having one
single header file with all sort of definitions in it.
- Take advantage of modern C++11 enabled by default.
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Was happening when value of one shape key was driving property of
another shape key of same datablock.
Solved by making shape key blocks properties more granular.
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Makes it more explicit whether RNA property is used as a source
dependency for something else, or whether some other dependency
is being hooked up to evaluate that property.
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Dependency graph will poke some IDs for recalc after finishing building.
Those shouldn't be considered as a user edit.
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Matches enumerator items and type name.
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This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274
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Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.
* Dupliframes have been removed. This was a hack added before there were
more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
unreliable for use in production due to depending on whatever frame was
previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
but still for other particles.
Differential Revision: https://developer.blender.org/D4274
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Both the driven properties and driver targets were called targets, now make
a distinction.
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Was missing relation from particle keyed targets to the
particle system, which caused some race conditions.
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Was visible when constraint object is not directly visible via
view layers, need to indirectly pull it into the graph.
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Part of the issue was a missing relation. Other part wes
aboud object's inverse matrix never being updated.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Was missing conversion of ID_RECALC_GEOEMTRY to curve's operation.
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Freestyle Python scripts need to get the evaluated view layer and scene,
not the original one.
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Reviewers: sergey, brecht
Maniphest Tasks: T60417
Differential Revision: https://developer.blender.org/D4193
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Differential Revision: https://developer.blender.org/D4223
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Missing dependency graph relations caused race conditions.
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Without this clang-format may wrap them onto a single line.
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Matches `BASE_FROM_SET`.
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Was only happening when lamp had driver on the Light datablock.
Reported by Dalai Felinto in T60137.
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Since there will be no view layer overrides in 2.80, this is needed still.
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Allow more flexible use of drivers on B-Bone properties by
connecting the dependencies to the actual operation node that
uses the values, instead of the whole component.
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Object visibility is now handled by the depsgraph iterator, but this API
was incomplete as it made no distinction for visibility of the object itself,
particles and generated instances.
The depsgraph iterator API now includes information about which part of the
object is visible, and this is used by Cycles to replace the old custom logic.
Cycles and EEVEE visibility should now be consistent, which unfortunately does
means some subtle compatibility breakage for both.
Fixes T58956, T58202, T59284.
Differential Revision: https://developer.blender.org/D4109
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- Silence harmless error print about relation.
Object with particle system which doesn't use physics will
not have point cache component.
- Tag relations for update when particle system physics type
change.
This ensures correct state of point cache component.
This is all part of T59258.
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This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.
One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.
At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
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