Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-17GPencil: Fix Parent layer not workingAntonio Vazquez
The parenting was using the old logic, but with new engine the draw is done using eval data. Fixed the depsgraph relationship missing with bones to get an update when the bone is transformed. Also fixed Snap cursor to Selected
2020-03-17Add accumulated recalc flags to IDs.Bastien Montagne
Those accumulated flags get cleared every time an undo step is written to memfile. Preliminary work for undo-speedup. Part of T60695/D6580.
2020-03-17Depsgraph: Adds helpers to extract/restore despgraphs in a given Main.Bastien Montagne
Extract will steal all depsgraphs currently stored in given bmain, and restore will put them back in place, using scene and viewlayers as keys. Preliminary work for undo-speedup. Part of T60695/D6580.
2020-03-14Cleanup: spellingCampbell Barton
2020-03-11Depsgraph: Fix crash deleting Viewer image from OutlinerSergey Sharybin
Was happening when having compositor open with Viewer node attached directly to Render Layers output. There were two things involved here: 1. The code which was storing CoW-ed versions of IDs was checking all IDs for whether they are expanded or not. This was causing access of freed memory for deleted IDs which do not need CoW (such as IM). Simple fix: store ID type as a scalar and use early check before doing more elaborate check based on accessing fields of id_cow. 2. The code which was ensuring view layer pointer is doing CoW for scene. This isn't an issue on its own, but scene might have an embedded ID such as compositor which was actually traversed by the ID remap routines. This was causing remapping procedure to go into non-updated copy of compositor, accessing freed Viewer image ID. Solved by not recursing into embedded IDs for datablocks as those are supposed to have own copy-on-write operations which takes care of re-mapping. Reported my Bastien, and also pair-coded with him.
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
We implement cubemap array support for EEVEE's lightcache reflection probes. This removes stretched texels and bottom hemisphere seams artifacts caused by the octahedral projection previously used. This introduce versioning code for the lightcache which will discard any lightcache version that is not compatible. Differential Revision: https://developer.blender.org/D7066
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-09Depsgraph: fix crash caused by removing too many NO-OP nodesSybren A. Stüvel
Unused no-op operation nodes are not bound to a callback function, and have no outgoing relations. Incoming relations of such nodes are removed since ff60dd8b18ed00902e5bdfd36882072db7af8735. However, this was done too broadly, causing too many relations to be lost and indirectly linked objects to be unevaluated. This commit introduces a `DEPSOP_FLAG_FAKE_USER` flag for operation nodes, which indicates they are not to be removed, even when they appear to be unused. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7074
2020-03-06Depsgraph: remove unused no-op nodes after buildingSybren A. Stüvel
This is the companion of D7031. That patch adds a new DIMENSIONS node to the depsgraph for each object that has geometry. However, this node is only necessary when there are drivers using an object's dimensions as variable. Since this is rare, it's easiest to remove these nodes after they turn out to be unnecessary. This is what (almost) happens in this patch. Removing nodes from the depsgraph is hard, and there are no functions to do this yet. Instead, this patch recursively removes all the incoming relations from unused no-op nodes (i.e. no-op operation nodes without outgoing connections). Actually removing the nodes will be left as a future improvement. I've tested this on a Spring file [1]. Here are there results of blender --debug-depsgraph-time spring_02_055_A.eevee.blend and letting it run for a while to stabilise the reported FPS: master: 11.7 FPS Just D7031: 11.7 FPS Just D7033: 11.8 FPS Both D7031 + D7033: 12.3 FPS [1] https://cloud.blender.org/p/spring/5d30a1076249366fa1939cf1 Differential Revision: https://developer.blender.org/D7033
2020-03-06Fix T73254: Drivers with the object.dimension variable are not updatedSybren A. Stüvel
This fixes an issue where drivers using `object.dimension` only add a dependency on `GEOMETRY` to the depsgraph, whereas they should also depend on `TRANSFORM`. This patch adds a new no-op operation that depends on the geometry and transform components to the Parameters component. An alternative implementation would be to have `RNANodeQuery::construct_node_identifier` return multiple node identifiers. However, this would spread throughout the depsgraph code and unnecessarily force many other functions to either return or handle multiple nodes where in 99.999% of the time a single node would suffice. The new `DIMENSIONS` node is added for each object. An upcoming patch will go over all no-op operation nodes and remove them from the depsgraph. Since this is a more dangerous operation, it'll be reviewed separately. Differential Revision: https://developer.blender.org/D7031
2020-03-05Cleanup: Move std::deque to depsgraph_type.hSybren A. Stüvel
Since `std::deque` is used in a few areas of the Depsgraph, and an upcoming patch adds one more, it's time it's considered as "commonly used type". No functional changes.
2020-03-05Cleanup: material API namingCampbell Barton
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix for functions that operate on Object and ID types. - Use '_len' suffix for length (matching BLI naming). - Use '_p' suffix for functions that return a pointer to values where the value would typically be returned. Functions renamed: - BKE_object_material_resize was BKE_material_resize_object - BKE_object_material_remap was BKE_material_remap_object - BKE_object_material_remap_calc was BKE_material_remap_object_calc - BKE_object_material_array_p was BKE_object_material_array - BKE_object_material_len_p was BKE_object_material_num - BKE_id_material_array_p was BKE_id_material_array - BKE_id_material_len_p was BKE_id_material_num - BKE_id_material_resize was BKE_material_resize_id - BKE_id_material_append was BKE_material_append_id - BKE_id_material_pop was BKE_material_pop_id - BKE_id_material_clear was BKE_material_clear_id
2020-02-28Objects: make evaluated data runtime storage usable for types other than meshBrecht Van Lommel
This is in preparation of new object types. This only changes mesh_eval, we may do the same for mesh_deform_eval and other areas in the future if there is a need for it. This previously caused a bug in T74283, that should be fixed now. Differential Revision: https://developer.blender.org/D6695
2020-02-28Revert "Objects: make evaluated data runtime storage usable for types other ↵Brecht Van Lommel
than mesh" This reverts commit f2b95b9eae2ee913c99cff7595527b18d8b49d0a. Fix T74283: modifier display lost when moving object in edit mode. The cause is not immediately obvious so better to revert and look at this carefully.
2020-02-27Objects: make evaluated data runtime storage usable for types other than meshBrecht Van Lommel
This is in preparation of new object types. This only changes mesh_eval, we may do the same for mesh_deform_eval and other areas in the future if there is a need for it. Differential Revision: https://developer.blender.org/D6695
2020-02-26Cleanup: spellingCampbell Barton
2020-02-21Fix T73593: Drivers on hide_viewport and hide_render are unreliableSybren A. Stüvel
This fixes a threading issue (T73593) between drivers that write to the same memory address. Driver nodes in the depsgraph now get relations to each other in order to ensure serialisation. These relations are only added between drivers that target the same struct in RNA, which is determined by removing everything after the last period. For example, a driver with data path `pose.bones["Arm_L"].rotation_euler[2]` will be grouped with all other drivers on that datablock with a data path that starts with `pose.bones["Arm_L"]` to form a 'driver group'. To find a suitable relation within such a driver group, say the relation (from → to), a depth-first search is performed (turned out to be marginally faster than a breadth-first in my test case) to see whether this will create a cycle, and to see whether there already is such a connection (direct or transitive). This is done by recursively inspecting the incoming connections of the 'to' node and thereby walking from it towards the 'from' node. This is an order of magnitde faster than inspecting the outgoing connections of the 'from' node. This approach generalises the special case for array properties, so the code to support that special case has been removed from `DepsgraphRelationBuilder::build_animdata_drivers()`. A test on the Spring rig [1] shows that this process adds approximately 8% to the build time of the dependency graph. In my test case, it takes 28 ms for this process on a total 329 ms construction time. However, since it also made some code obsolete, it only adds 24 ms (=8%) to the construction time. I have experimented with a simple cache to keep track of known-connected (from, to) node pairs, but this did not significantly improve the timing. Note that animation data and drivers are already connected by a relation, which means that animating a field and also changing it with a driver will not cause conflicts. [1] https://cloud.blender.org/p/spring/5d30a1076249366fa1939cf1 Differential Revision: https://developer.blender.org/D6905 Reviewed By: sergey, mont29
2020-02-21Fix: Drivers on hide_viewport and hide_render throw warningsSybren A. Stüvel
This partially fixes T73593. The `add_relation(driver_key, property_entry_key, ...);` call can fail in the following situation: - A collection is linked, and instanced into the scene by an Empty. - The collection contains an object with a driver on its `hide_render` or `hide_viewport` property. As the object doesn't exist as a real object in the scene, it's added with `base_index=-1` to the depsgraph (see `DepsgraphNodeBuilder::build_collection()`). As a result the node for syncing the restrictflags back to the base isn't present in the depsgraph, and the `add_relation()` call failed. This commit fixes the warning, simply by not attempting to add the offending relation.
2020-02-19Fix T73932: modifying keyframes in nodes fails when there is an image sequenceBrecht Van Lommel
Image animation should not be an depsgraph node of type ANIMATION, there is no need for it to be affected by the special casing for that.
2020-02-13Refactor libquery ID looper callback to take a single parameter.Bastien Montagne
Using a struct here allows to change given parameters to the callbacks without having to edit all callbacks functions, which is always noisy and time consuming.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-10Cleanup: sort file, struct listsCampbell Barton
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-01-30Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-30Fix T73051: Multiple IK chains influencing the same bone don't workSybren A. Stüvel
This patch fixes {T73051}. The cause of the issue was the absence of relations in the depsgraph between IK solvers of overlapping IK chains. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D6700
2020-01-28Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-28Alembic depsgraph: explicitly add ANIMATION -> CACHE dependencySybren A. Stüvel
This dependency was removed in fd0bc7e002ced8ffd85e9aa3edcae173dbd13392, as there already were dependencies ANIMATION -> PARAMETERS and PARAMETERS -> CACHE, making ANIMATION -> CACHE unnecessary. Upon subsequent inspection, the ANIMATION -> PARAMETERS dependency was there due to the fallback behaviour in `RNANodeQuery::construct_node_identifier()`. Now this is no longer relied upon, and the required relation is made explicit again.
2020-01-28Fix T72143: editing image frame start/offset does not update in EeveeBrecht Van Lommel
2020-01-28Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-28Fix T72660: Alembic caches are not properly updated by driversSybren A. Stüvel
Drivers were not considered when building the dependency graph for `CacheFile` datablocks.
2020-01-28Cleanup: reformatted after NULL -> nullptr in depsgraph C++ codeSybren A. Stüvel
No functional changes.
2020-01-28Cleanup: changed NULL to nullptr in depsgraph C++ codeSybren A. Stüvel
No functional changes.
2020-01-27Cleanup: fix compiler warningBrecht Van Lommel
2020-01-25Cleanup: spellingCampbell Barton
2020-01-24Merge branch 'blender-v2.82-release'Alexander Gavrilov
2020-01-24Depsgraph: fix false positive time dependencies for simple drivers.Alexander Gavrilov
The dependency graph has to know whether a driver must be re-evaluated every frame due to a dependency on the current frame number. For python drivers it was using a heuristic based on searching for certain sub- strings in the expression, notably including '('. When the expression is actually evaluated using Python, this can't be easily improved; however if the Simple Expression evaluator is used, this check can be done precisely by accessing the parsed data. Differential Revision: https://developer.blender.org/D6624
2020-01-24Depsgraph: Correct FPS debug printSergey Sharybin
It was printing "frame" time instead of FPS. Other interesting thing to get solved is to solve "drop" in FPS when there is an idle time in user input. Current usecase is limited to observing FPS when there is a continuous stream of events: for example, keep moving vertex in edit mode while watching debug prints.
2020-01-24Depsgraph: Report FPS when running with --debug-depsgraph-timeSergey Sharybin
The FPS here is measured based on a timestamp from when depsgraph was previously evaluated. Allows to ease investigating performance improvements/regressions which are not related on animation system but on modifications on a single frame (such as transforming vertex in edit mode).
2020-01-24Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-01-24Depsgraph: Refactor, move debug struct to own fileSergey Sharybin
2020-01-24Depsgrapg: Refactor, move Relation to own fileSergey Sharybin
2020-01-24Depsgraph: Refactor, wrap debug fields into own structureSergey Sharybin
2020-01-24Fix T73001: Shader Node with driver not updating when animatedSybren A. Stüvel
When there are ID properties on an object, and these are animated and used by a driver, the depsgraph has proper connections between ACTION → ID PROPERTY → DRIVER. When these properties are defined on a mesh, however, the depsgraph relations are incorrectly created between GEOMETRY → PROPERTIES_EXIT → DRIVER (because it's assumed that 'source = ENTRY' implies 'geometry'). This patch solves this by first checking whether the targeted property is an ID property and handling it accordingly. This also made it possible to remove some special cases from pose bone relations. Maniphest Tasks: T73001 Reviewed By: sergey Differential Revision: https://developer.blender.org/D6571
2020-01-21Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-21Fix T72213: F-Curve animation does not update FreeStyle propertiesSybren A. Stüvel
FreeStyle line styles were not part of the dependency graph, and blacklisted from the Copy-on-Write system. As a result, animated FreeStyle properties would not be updated by the animation system, resulting in T72213. There was an explicit call to run the animation system on the original datablocks, but that was (for good reasons) removed in D5394. This commit adds the FreeStyleLineStyle datablocks to the dependency graph and allows them to be handled by the CoW system. As a result - the UI now updates properly when properties are animated, and - animated property values are actually used when rendering. This commit includes @Sergey's patch P1222, which unifies two bits of code that did the same thing: check whether datablock type is covered by copy-on-write. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D6609
2020-01-13Fix T73029: Crash transforming objectSergey Sharybin
Was caused by recent animation backup added to depsgraph as a part of another bugfix. This commit effectively disables the animation backup, restoring bug related on handlers, but makes it possible to interact with objects again. Will re-iterate over handlers+animated properties.
2020-01-13Depsgraph: Guarantee order of backup of action and ID using itSergey Sharybin
It was possible to have object copy-on-write happening during action's copy-on-write, which was causing access to a freed memory from animation backup. Solves crash reported in T73029.
2020-01-13Depsgraph: Fix wrong access to animated propertiesSergey Sharybin
Copy-on-write backuyp was trying to read float from an array property, which is wrong. This is part of T73029.