Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-07 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2017-12-07 | Cleanup: extract BKE_colorband from BKE_texture | Campbell Barton | |
2017-12-06 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-12-06 | Depsgraph: Cleanup, use less geenric data type | Sergey Sharybin | |
2017-12-06 | Depsgraph: Proxy pose bones should be coming from CoW object | Sergey Sharybin | |
This should solve crash on files having proxies, but there will still be assert failure because proxy_from is expected to come from library, which is no longer truth for objects which got copied. | |||
2017-12-06 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-12-06 | Depsgraph: Forgot this in previous commit | Sergey Sharybin | |
2017-12-06 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-12-06 | Depsgraph: Ignore text datablocks from nodes | Sergey Sharybin | |
Those are not part of dependency graph, but still could be referenced from the tree. | |||
2017-12-06 | Depsgraph: Owner ID must always be original ID | Sergey Sharybin | |
Missed that in the review. | |||
2017-12-06 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-12-06 | Depsgraph: Add missing bone properties to proxy rigs | Sergey Sharybin | |
2017-12-06 | Depsgraph: Add missing NULL pointer check | Sergey Sharybin | |
2017-12-06 | Depsgraph: Cleanup, remove unused function | Sergey Sharybin | |
2017-12-06 | Depsgraph: Remove workaround of parameters animation in node tree | Sergey Sharybin | |
2017-12-06 | Depsgraph: Remove workaround of parameters animation in lamp | Sergey Sharybin | |
2017-12-06 | Depsgraph: Remove workaround of parameters animation in camera | Sergey Sharybin | |
This is something what should be done by build_animation(). | |||
2017-12-06 | Depsgraph: Remove workaround for animated geometry component | Sergey Sharybin | |
2017-12-06 | Depsgraph: Remove workaround for animated modifiers | Sergey Sharybin | |
2017-12-06 | Depsgraph: Leave armature animation relation to build_animation() | Sergey Sharybin | |
Needs some optimization trick to hook pose init function to animation instead of a bone. This is how flush will work anyway. | |||
2017-12-06 | Depsgraph: Use default argument value for relations builder | Sergey Sharybin | |
Follows other function definitions. | |||
2017-12-06 | Depsgraph: Cleanup, line wrapping | Sergey Sharybin | |
2017-12-06 | Depsgraph: Use build_animation() to build relations to animated properties | Sergey Sharybin | |
Before that it was up to lots of other places to keep track on whether something is to be dependent on time or not. Was annoying, and unreliable, and fragile. This commit avoids hacks in object builder. Other areas will be adopted soon. | |||
2017-12-06 | Depsgraph: Add ability to check whether relation exists before adding it | Sergey Sharybin | |
Currently not used, but this is aimed to be used when adding relations from FCurve to property which is being animated. | |||
2017-12-06 | Depsgraph: Cleanup, line wrapping | Sergey Sharybin | |
2017-12-06 | Depsgraph: Move implementation part of relations header to own file | Sergey Sharybin | |
2017-12-06 | Fix T53408: Updating Cycles Nodes via Drivers in Material View | Sergey Sharybin | |
This is something what should be supported by the new dependency graph. Fixed by making it so, build_animation() adds relation between Animation component and whatever-is-being-animated. In fact, for now, only relations to ID properties are added. Rest of the relations are kind of hacked in all over the code and needs to be removed and verified with specific .blend files. | |||
2017-12-06 | Depsgraph: Cleanup, split build_animation | Sergey Sharybin | |
2017-12-06 | Depsgraph: Correct fallback for the parameters calculation | Sergey Sharybin | |
We can't use a single component here, sine it might consist of multiple operations. So, for example, having driver operation will confuse targets of another driver. | |||
2017-12-06 | Depsgraph: Cleanup, split driver builder function | Sergey Sharybin | |
2017-12-06 | Depsgraph: Cleanup, deduplicate as much as possible in build_driver | Sergey Sharybin | |
2017-12-06 | Depsgraph: Remove old comments which are likely outdated | Sergey Sharybin | |
2017-12-06 | Depsgraph: Replace last obvious part of driver builder with generic RNA code | Sergey Sharybin | |
2017-12-06 | Depsgraph: Add criteria for RNA_Key | Sergey Sharybin | |
2017-12-06 | Depsgraph: Remove confusing ID node criteria | Sergey Sharybin | |
it sometimes overrides all possible other criteria, even tho we might want to be very specific about what component we are looking for here. | |||
2017-12-06 | Depsgraph: Use generic function for shape key driver target | Sergey Sharybin | |
There was a second place for shape keys. | |||
2017-12-06 | Depsgraph: Fix wrong relations built for drivers | Sergey Sharybin | |
When target was changed from bone to regular object, new dependency graph was still trying to build relations as if driver was using bone. | |||
2017-12-06 | Depsgraph: Use generic function for shape key driver target | Sergey Sharybin | |
2017-12-06 | Depsgraph: Use generic function for modifiers driver target | Sergey Sharybin | |
2017-12-06 | Depsgraph: Use existing utility function to get driver target node | Sergey Sharybin | |
Only done for pose bone for now, but the idea is to go case bu case in build_driver and move all custom logic from there to find_node_from_pointer(). | |||
2017-12-06 | Depsgraph: Cleanup, split build_driver function up | Sergey Sharybin | |
2017-12-06 | Depsgraph: Don't see reason to have special case for bone's RNA path | Sergey Sharybin | |
2017-12-06 | Depsgraph: SImplify chjecks in directly address bone | Sergey Sharybin | |
2017-12-06 | Depsgraph: begin use of RNAPathKey instead of re-implemented checks in ↵ | Sergey Sharybin | |
driver variables | |||
2017-12-06 | Depsgraph: Cleanup, don't use static qualifier inside of anonymous namespace | Sergey Sharybin | |
2017-12-06 | Depsgraph: Correct RNA pointer criteria to deal with bone custom properties | Sergey Sharybin | |
2017-12-05 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
2017-12-04 | Depsgraph: Cleanup, indentation | Sergey Sharybin | |
2017-12-04 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-12-04 | Depsgraph: Add parameters nodes for bone custom properties | Sergey Sharybin | |
Currently shouldn't make any difference, but this is something what needs to be done to sanitize drivers relations )with the idea to re-use some generic code to get operations for driver variables. |