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2018-06-01Fix missing animation updates when the proxy object is not visible.Brecht Van Lommel
The relation was inverted here, for a long time already. The reason is unclear and in principle it should work fine in the right direction.
2018-06-01Fix use of uninitialized value in depsgraph.Brecht Van Lommel
2018-05-31Depsgraph: Fixes to prevent object duplicate to jumpSergey Sharybin
This includes: - Skip OB_RECALC_TIME tag from object duplicate operator not sure why it is needed: even if original object was animated, duplicating it will copy evaluated values. - Don't tag whole ID for update when updating it after relations rebuilt. Use the same trickery to detect whether animation is to be re-evaluated or not as is done for update flag=0. - Don't tag datablocks which are expanded for update of copy-on-write. - Avoid flush along relation from copy-on-write operation in action. This will not invalidate any pointers in the copied datablock since we don't reference anything in the action.
2018-05-31Depsgraph: Remove unused flagsSergey Sharybin
They are no longer needed after the active depsgraph concept is here.
2018-05-31Depsgraph: Copy evaluated data to original datablockSergey Sharybin
Only do it for active dependency graph. Currently covers animation, drivers, object and pose channel matricies.
2018-05-31Depsgraph: Begin concept of active dependency graphSergey Sharybin
When active dependency graph is evaluated, it will apply animation, drivers and scalar evaluation data (such as object matrix) to an original datablock. This way operators and tools can easily read data from original datablock. This will simplify porting them to copy-on-write, and solve issues when some operator will allocate new datablock based on original one, and will want to read data from it.
2018-05-31Depsgraph: Forbid update flush to go from copy-on-write to animationSergey Sharybin
2018-05-31Depsgraph: Remove the "disable-copy-on-write" option completelyJoshua Leung
After discussion with Sergey and Dalai, we have decided to remove this option completely. We're getting to the point where it is almost impossible to really use 2.8 without COW, and keeping the old option running ends up diverting dev resources away towards tracking down and fixing problems with a parallel system that will be going away.
2018-05-31Fix depsgrah copying and evaluating hidden collections.Brecht Van Lommel
2018-05-31Fix depsgraph copying and evaluating hidden objects.Brecht Van Lommel
2018-05-31Depsgraph: optimization of driver evaluation with many drivers.Brecht Van Lommel
2018-05-30Cleanup: style/whitespaceCampbell Barton
Also use 'uint'.
2018-05-30Initial 'fix' for Sculpt & COW - shallow copy sculpt data into COWed object.Bastien Montagne
Still a lot to fix here, right now you can get sculpt drawing updating when you come from Edit mode, not from Object mode... Go figure...
2018-05-30Fix missing Cycles 3D viewport updates when editing materials, lamps.Brecht Van Lommel
This introduces a new depsgraph API for getting updated datablocks, rather than getting it from bpy.data. * depsgraph.ids_updated gives a list of all datablocks in the depsgraph which have been updated. * depsgraph.id_type_updated('TYPE') is true if any datablock of the given type has been added, removed or modified. More API updates are coming to properly handle multiple depsgraphs and finer update granularity, but this should make Cycles work again.
2018-05-30Fix unnecessary Cycles render updates when selecting objects.Brecht Van Lommel
2018-05-30Depsgraph: Add TODO about backing up evaluated state of IDSergey Sharybin
2018-05-30Add deformed evaluated mesh to objectSergey Sharybin
This is a first step to have correspondence of legacy derivedDeform within a new formulation. Only base ground for now to support file reading, copy-on-write remapping and such.
2018-05-30Fix T55253: Camera lens can't be edited after keyframing itSergey Sharybin
Bring back animation channel exception for tag flag=0.
2018-05-30Cleanup: Wrap object runtime eval members into own structSergey Sharybin
2018-05-30Cleanup: Naming, match policy with rest of copy-on-write designSergey Sharybin
2018-05-29Fix T55204: proxy object disappearing randomly.Brecht Van Lommel
The problem was a missing depsgraph relation between the transforms of the object and its proxy, it was only there for the pose.
2018-05-28CoW: Skip pointers that are used in Lattice edit mode.Germano
2018-05-28Cleanup: Fix typo: updata -> updateGermano
2018-05-28CoW: Skip used pointers in MetaBall edit mode.Germano
2018-05-28CoW: Skip pointers used in Text edit mode.Germano
2018-05-28Depsgraph: preserve memory caches for particles when creating Copy-on-WriteSergey Sharybin
Solves issue with particle memory cache ignored. Thanks Bastien for review!
2018-05-25Style: use extra space for aligning parameters in a function.Germano
2018-05-25Fix crash when entering the curve edit mode.Germano
2018-05-24Fix T55170 and T55167: Crash adding new curveGermano
We do the same solution as we have for mesh_evaluated.
2018-05-23Revert "Depsgraph: refresh RNA that doesn't need a full rebuild"Joshua Leung
This reverts commit b4b745b72064ee7d3d8b0245ac8e8358b7fd07a3. This was causing a problem in 01_025_A.anim.blend from the Spring production files, where selecting one of Autumn's bones would result in character jumping back to the origin.
2018-05-23Fix curve not updating when scaling Bevel ObjectDalai Felinto
Note the relationship we need is from the geometry/object to the curve data, not the curve object. Related to T55167, though when copy-on-write is enabled, we still get a crash.
2018-05-23Depsgraph: refresh RNA that doesn't need a full rebuildCampbell Barton
Fixes bug with changes to properties not being flushed to the COW data.
2018-05-22Depsgraph: Enable copy on write by defaultJoshua Leung
As was decided at today's dev kickoff, we're now moving to having Copy-on-Write enabled by default, as 2.8 is barely functional with it off. To run Blender *without* COW (e.g. for testing), use: --disable-copy-on-write
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-19Add back temporary exception for pose bones in DEG_get_evaluated_rna_pointer()Joshua Leung
Without the exception, adding new poses to pose libraries took several seconds with only <= 4 bones selected. While we may still need this for other cases too, since bones are such a common use case, it makes sense to provide some level of optimisation for them.
2018-05-19Cleanup: Remove temporary debugging codeJoshua Leung
2018-05-19WIP: Improved implementation of DEG_get_evaluated_rna_pointer()Joshua Leung
This now works by getting the RNA Path from the given PointerRNA to go from the ID block to the data it points to, then uses this path to find the new data relative to the COW ID. Note: This currently still has all the debug prints left in - As can be seen, I was testing this against the earlier PoseBone hack/special case. We may still need to bring such special cases back in future, since looking up RNA Paths like this can be slow.
2018-05-19WIP COW Fix: Insert keyframe operators/api now queries depsgraph for ↵Joshua Leung
evaluated data When using copy on write, insert keyframe operators were reading from old bmain data instead of COW data. This meant that inserting keyframes would often read old/stale data, resulting in invalid keyframes getting created (e.g. from last transform operation, instead of actual current state). This commit makes it so that keyframing operators will ask depsgraph for the evaluated copy of the data, so that it can read values from that. It introduces a new function - `DEG_get_evaluated_rna_pointer()`, which when working correctly/fully, should work just like the other `DEG_get_evaluated_*()` functions, except it lets you pass in an RNA Pointer. However, currently, this is only done for Pose Bones (as a dirty hack, since this is an important/pivotal requirement for production) and/or datablock properties directly (since we can just use the DEG_get_evaluated_id() directly). on the datablock. Committing to a branch for now as this all needs more testing. More work to come later at a more sane time of day!
2018-05-18Clear the ParticleSettings pointer to prevent doubly-freeing itSybren A. Stüvel
Not happy with the approach, as it adds to nested_id_hack_discard_pointers(), but at least it fixes a crash.
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-15Depsgraph: Forbid flush across scene->geometry operationsSergey Sharybin
This relations is only to force geometry evaluation to happen after scene's CoW is done. it was never meant to update geometry when scene is being tagged.
2018-05-15Depsgraph: Keep track of original particle systemSergey Sharybin
Allows to have quicker lookup in particle edit mode.
2018-05-11Depsgraph: Fix redundant nodes built when animation shares same actionSergey Sharybin
2018-05-11Depsgraph: Remove workaround for scene freeSergey Sharybin
No functional changes commit ;)
2018-05-11Depsgraph: Move edit mode pointers trickery to own functionsSergey Sharybin
2018-05-11Add comment about weird special handling of scene freeing in depsgraph.Bastien Montagne
2018-05-11Cleanup: whitespaceCampbell Barton
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
This will be handled by the new view layer override system which will store data elsewhere, removing the code already for easier refactoring.
2018-05-04Depsgraph: Fix several ID blocks added multiple times to depsgraphSergey Sharybin
Ideally, we need to get rid of whole bmain iteration in depsgraph construction, but then it's not clear which movie clips and such to evaluate.
2018-05-04Depsgraph: Fix missing relations for IDs brought by driversSergey Sharybin
This is similar to rather recent fix in nodes builder. Fixes crash when creating static override for chicken from Dweebs.