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2021-12-21Nodes: refactor node tree update handlingJacques Lucke
Goals of this refactor: * More unified approach to updating everything that needs to be updated after a change in a node tree. * The updates should happen in the correct order and quadratic or worse algorithms should be avoided. * Improve detection of changes to the output to avoid tagging the depsgraph when it's not necessary. * Move towards a more declarative style of defining nodes by having a more centralized update procedure. The refactor consists of two main parts: * Node tree tagging and update refactor. * Generally, when changes are done to a node tree, it is tagged dirty until a global update function is called that updates everything in the correct order. * The tagging is more fine-grained compared to before, to allow for more precise depsgraph update tagging. * Depsgraph changes. * The shading specific depsgraph node for node trees as been removed. * Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only tagged when the output of the node tree changed (e.g. the Group Output or Material Output node). * The copy-on-write relation from node trees to the data block they are embedded in is now non-flushing. This avoids e.g. triggering a material update after the shader node tree changed in unrelated ways. Instead the material has a flushing relation to the new `NTREE_OUTPUT` node now. * The depsgraph no longer reports data block changes through to cycles through `Depsgraph.updates` when only the node tree changed in ways that do not affect the output. Avoiding unnecessary updates seems to work well for geometry nodes and cycles. The situation is a bit worse when there are drivers on the node tree, but that could potentially be improved separately in the future. Avoiding updates in eevee and the compositor is more tricky, but also less urgent. * Eevee updates are triggered by calling `DRW_notify_view_update` in `ED_render_view3d_update` indirectly from `DEG_editors_update`. * Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`. This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`. Removing updates always has the risk of breaking some dependency that no one was aware of. It's not unlikely that this will happen here as well. Adding back missing updates should be quite a bit easier than getting rid of unnecessary updates though. Differential Revision: https://developer.blender.org/D13246
2021-12-14Cleanup: resolve parameter mis-matches in doc-stringsCampbell Barton
Renamed or removed parameters which no longer exist.
2021-12-10Cleanup: move public doc-strings into headers for 'depsgraph'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. Ref T92709
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-11-30Depsgraph: remove shading parameters componentJacques Lucke
This component served no purpose anymore. It was technical dept from the early 2.80 days. Differential Revision: https://developer.blender.org/D13422
2021-11-30Cleanup: spelling in comments & stringsCampbell Barton
2021-11-29Fix T93439: Armature widgets from hidden collections are invisibleSergey Sharybin
The are few things in the dependency graph which lead to the issue: - IDs are only built once. - Object-data level (Armature, i,e,) builder dependent on the object visibility. This caused issues when an armature is first built as not directly visible (via driver, i.e.) and then was built as a directly visible. This did not update visibility flag on the node for the custom shape object. The idea behind the fix is to go away form passing object visibility flag to the geometry-level builders and instead rely on the common visibility flush post-processing to make sure certain objects are fully visible when needed. This is the safest minimal part of the change for 3.0 release which acts as an additional way to ensure visibility. This means that it might not be a complete fix (if some configuration was overseen) but it should not make currently working cases to not work. The fix should also make modifiers used on rigify widgets to work. The more complete fix will have `is_object_visible` argument removed from the geometry-level builder functions. Differential Revision: https://developer.blender.org/D13404
2021-11-02Fix T89487: Crash adding Rigid Body to object with shared mesh dataSergey Sharybin
Not sure why this bug was only discovered by such an elaborate steps and why it took so long to be discovered. The root of the issue is that in the 956c539e597a the typical flow of tag+flush+evaluate was violated and tagging for visibility change happened after flush.
2021-10-13Fix T92136: Leak accessing evaluated depsgraph data from PythonCampbell Barton
Copy-on-write data blocks could be referenced from python but were not properly managing python reference counting. This would leak memory for any evaluated data-blocks accessed by Python. Reviewed By: sergey Ref D12850
2021-10-13Cleanup: Remove unused code paths in the depsgraph copy-on-writeSergey Sharybin
Seems to be residue from an early 2.80 days: the placeholder code path is no longer used. Remove all the tricky code for this, and make it clear that the `deg_expand_copy_on_write_datablock` is used on an non-expanded datablock. Should be no functional changes. And should help simplify D12850. Differential Revision: https://developer.blender.org/D12852
2021-10-13Revert "Fix T92136: Leak accessing evaluated depsgraph data from Python"Campbell Barton
This reverts commit 0558907ae674ebe81dc8910a6615fc32ce675d70. Based on discussion with Sergey, having Python references to un-expanded data should not happen - this change needs to be reconsidered.
2021-10-13Fix T92136: Leak accessing evaluated depsgraph data from PythonCampbell Barton
2021-10-03Cleanup: spelling in stringsCampbell Barton
2021-09-29Cleanup: use C comments for plain textCampbell Barton
2021-09-24Geometry Nodes: String to Curves NodeErik Abrahamsson
This commit adds a node that generates a text paragraph as curve instances. The inputs on the node control the overall shape of the paragraph, and other nodes can be used to move the individual instances afterwards. To output more than one line, the "Special Characters" node can be used. The node outputs instances instead of real geometry so that it doesn't have to duplicate work for every character afterwards. This is much more efficient, because all of the curve evaluation and nodes like fill curve don't have to repeat the same calculation for every instance of the same character. In the future, the instances component will support attributes, and the node can output attribute fields like "Word Index" and "Line Index". Differential Revision: https://developer.blender.org/D11522
2021-09-11Geometry Nodes: Support modifier on curve objectsHans Goudey
With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-10Depsgraph: release GIL when evaluating the depsgraphSybren A. Stüvel
Evaluating the dependency graph potentially executes Python code when evaluating drivers. In specific situations (see T91046) this could deadlock Blender entirely. Temporarily releasing the GIL when evaluating the depsgraph resolves this. This is an improved version of rBfc460351170478e712740ae1917a2e24803eba3b, thanks @brecht for the diff! Manifest task: T91046
2021-09-09Revert "Depsgraph: release GIL when evaluating the depsgraph"Brecht Van Lommel
It is causing crashes in rendering, when releasing the GIL in render threads while the main thread is holding it. Ref T91046 This reverts commit fc460351170478e712740ae1917a2e24803eba3b.
2021-09-09Depsgraph: release GIL when evaluating the depsgraphSybren A. Stüvel
Evaluating the dependency graph potentially executes Python code when evaluating drivers. In specific situations (see T91046) this could deadlock Blender entirely. Temporarily releasing the GIL when evaluating the depsgraph resolves this. Calling the `BPy_BEGIN_ALLOW_THREADS` macro is relatively safe, as it's a no-op when the current thread does not have the GIL. Developed in collaboration with @sergey Manifest task: T91046
2021-09-06Geometry Nodes: support for geometry instancingJacques Lucke
Previously, the Point Instance node in geometry nodes could only instance existing objects or collections. The reason was that large parts of Blender worked under the assumption that objects are the main unit of instancing. Now we also want to instance geometry within an object, so a slightly larger refactor was necessary. This should not affect files that do not use the new kind of instances. The main change is a redefinition of what "instanced data" is. Now, an instances is a cow-object + object-data (the geometry). This can be nicely seen in `struct DupliObject`. This allows the same object to generate multiple geometries of different types which can be instanced individually. A nice side effect of this refactor is that having multiple geometry components is not a special case in the depsgraph object iterator anymore, because those components are integrated with the `DupliObject` system. Unfortunately, different systems that work with instances in Blender (e.g. render engines and exporters) often work under the assumption that objects are the main unit of instancing. So those have to be updated as well to be able to handle the new instances. This patch updates Cycles, EEVEE and other viewport engines. Exporters have not been updated yet. Some minimal (not master-ready) changes to update the obj and alembic exporters can be found in P2336 and P2335. Different file formats may want to handle these new instances in different ways. For users, the only thing that changed is that the Point Instance node now has a geometry mode. This also fixes T88454. Differential Revision: https://developer.blender.org/D11841
2021-09-03Depsgraph: skip parentbone relation if bone prop is emptyPhilipp Oeser
Clearing the Parent Bone field in relations would result in something like this: ``` add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBArmature, BONE)) add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBEmpty, TRANSFORM)) was ok ERROR (bke.object): /source/blender/blenkernel/intern\object.c:3330 ob_parbone: Object Empty with Bone parent: bone doesn't exist ``` Now skip creation of a depsgraph relation if the Parent Bone field is empty (since this would be invalid anyways). ref. T91101 Maniphest Tasks: T91101 Differential Revision: https://developer.blender.org/D12389
2021-08-31Fix T88433: no greaspencil depsgraph evaluation with certain driversPhilipp Oeser
When the same stroke was used as a driver variable, this could make this stroke already tagged as built in the course of building driver variables (via `build_gpencil`), but then important stuff from `build_object_data_geometry_datablock` could be missed later on (because both of these funtions use `checkIsBuiltAndTag`). Most importantly, setting up operations such as GEOMETRY_EVAL would be skipped entirely. `build_object_data_geometry_datablock` seems to cover greasepencil just fine (does the same as `build_gpencil` and more). Proposed solution is to remove `build_gpencil` entirely. In `build_id` it would then also call `build_object_data_geometry_datablock` for `ID_GD` IDs. Now the covered types that _call_ `build_object_data_geometry_datablock` match exactly to what is covered _inside_ `build_object_data_geometry_datablock`. Think this "duplication" of functionality was just overseen in rB66da2f537ae8 [`build_gpencil` existed long before and said commit made greasepencil a real object with geometry and such]. thx @JacquesLucke for additional input! Maniphest Tasks: T88433 Differential Revision: https://developer.blender.org/D12324
2021-08-26Cleanup: use C style comments for descriptive textCampbell Barton
2021-08-25Cleanup and remove SEQ_ALL_BEGIN macroSebastian Parborg
We now use a for_each function with callback to iterate through all sequences in the scene. This has the benefit that we now only loop over the sequences in the scene once. Before we would loop over them twice and allocate memory to store temporary data. The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop. The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once. Reviewed By: Richard Antalik, Bastien Montagne Differential Revision: http://developer.blender.org/D12278
2021-08-19Cycles: experimental integration of Alembic procedural in viewport renderingKévin Dietrich
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache modifier in order to use and test it from Blender. To enable it, one has to switch the render feature set to experimental and activate the Procedural in the modifier. An Alembic Procedural is then created for each CacheFile from Blender set to use the Procedural, and each Blender object having a MeshSequenceCache modifier is added to list of objects of the right procedural. The procedural's parameters derive from the CacheFile's properties which are already exposed in the UI through the modifier, although more Cycles specific options might be added in the future. As there is currently no cache controls and since we load all the data at the beginning of the render session, the procedural is only available during viewport renders at the moment. When an Alembic procedural is rendered, data from the archive are not read on the Blender side. If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural, bounding boxes are used to display the objects in the scene as a signal that the objects are not processed by Blender anymore. This is standard in other DCCs. However this does not reduce the memory usage from Blender as the Alembic data was already loaded either during an import or during a .blend file read. This is mostly a hack to test the Cycles Alembic procedural until we have a better Blender side mechanism for letting renderers load their own geometry, which will be based on import and export settings on Collections (T68933). Ref T79174, D3089 Reviewed By: brecht, sybren Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D10197
2021-08-09Cleanup: Spelling and typos in commentSergey Sharybin
2021-08-09Fix depsgraph check for tag during evaluationSergey Sharybin
- Only do print when asked for tags debugging. - Add missing newline to the message.
2021-08-06Fix T90476: intermittent wrong generated texture coordinates with modifiersBrecht Van Lommel
This caused Cycles texture_space_mesh_modifier and panorama_dicing tests to randomly fail. The issue was introduced with D11377, due to a missing dependency. Now ensure we first copy the texture space parameters, and only then use or recompute then. In general it seems like this dependency should have already been there, since parameter evaluation includes animation and drivers, and geometry evaluation may depend on that (even if you would not typically animate e.g. an autosmooth angle). Thanks Campbell for tracking this one down.
2021-08-05Cleanup: comment blocks & spellingCampbell Barton
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-08-04Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayerBrecht Van Lommel
This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags.
2021-08-04Cleanup: use C comments for descriptive textCampbell Barton
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-21Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msgCampbell Barton
2021-07-20Cleanup: reserve C++ comments for disabled codeCampbell Barton
Use C comments for plain text.
2021-07-19Revert "Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'"Germano Cavalcante
This reverts commits bfa3dc91b75407b063f2ac991b176d98c050f92d, 52b94049f2a71a74f52247f83657cf3a5c8712b4, ae379714e4f1eca74f5f77532a6e959f29445236, a770faa811ee62837eb540b0bd83ca0770f16663, 4ed029fc02b022cb5ff28ed3ce70992c450d2be5, 101a493ab556c6597ac91fba204059be67b35990 and 62a2faa7ef39130446716d7a06215cd1df1eb2ac. And fixes T89955. Changing the dependency graph is a can of worms and the result is a kind of unpredictable. A different solution will be planned.
2021-07-19Fix T89941: No path`s bevel update, when I change bevel profile curveGermano Cavalcante
Update was skipping the batch cache.
2021-07-18Fix T89929: Crash when hiding in the render a previously keyframed volumeGermano Cavalcante
Regression introduced in {rBbfa3dc91b754}. `ID_RECALC_GEOMETRY` should tag all operations of the `GEOMETRY` component and not just the operation of node `GEOMETRY_EVAL_INIT`.
2021-07-16Fix T89875: False dependency cycle on particle systemsGermano Cavalcante
`POINT_CACHE_RESET` pointed to `GEOMETRY_EVAL_INIT` while `GEOMETRY_EVAL_INIT` pointed to `POINT_CACHE_RESET`. Now `POINT_CACHE_RESET` points to the same nodes pointed to by `GEOMETRY_EVAL_INIT` thus avoiding the dependency cycle.
2021-07-16Cleanup: sort struct declarationsCampbell Barton
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-14Fix T89734: incorrect dependency cycle with id property on modifierJacques Lucke
Differential Revision: https://developer.blender.org/D11851
2021-07-13Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'Germano Cavalcante
During a mesh transformation in edit mode (Move, Rotate...), only part of the batch cache needs to be updated. This commit allows only update only the drawn batches seen in `BKE_object_data_eval_batch_cache_deform_tag` if the new `ID_RECALC_GEOMETRY_DEFORM` flag is used. This new flag is used in the transforms operation for edit-mesh and results in 1.6x overall speedup in heavy subdiv cube. Differential Revision: https://developer.blender.org/D11599
2021-07-12Fix T89040: dependency graph not handling time remapping correctlyBrecht Van Lommel
In this bug report it resulted in rendering animations stopping too early, but this affected more areas. After the previous cleanup commit, it becomes clear that frame and ctime values were mixed up.
2021-07-12Cleanup: improve naming and comments of scene frame/ctime functionsBrecht Van Lommel
Confusingly, BKE_scene_frame_get did not match the frame number as expected by BKE_scene_frame_set. Instead it return the value after time remapping, which is commonly named "ctime". * Rename BKE_scene_frame_get to BKE_scene_ctime_get * Add a new BKE_scene_frame_get that matches BKE_scene_frame_set * Use int/float depending if fractional frame is expected
2021-07-07Fix T89397: animation in geometry nodes modifier does not updateJacques Lucke
The geometry nodes modifier uses id properties for the inputs to node groups. That is because the set of properties changes depending on which geometry node group is selected. The animation was not updated correctly because the `ANIMATION_EVAL` depsgraph node was not evaluated, because nothing depended on it in the depsgraph. This patch makes sure that the proper link to the geometry component is inserted. Differential Revision: https://developer.blender.org/D11831
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-05Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton