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2015-08-28Fix remaining parts of T44881, missing update on loading fileSergey Sharybin
2015-08-28Partial fix of T44881: Fix for missing particles update when changing seedSergey Sharybin
Was only visible with new dependency graph. Changing emit_from still doesn't behave fully reliably tho, that needs some closer investigation.
2015-08-28Fix T45929: OpenSubdiv was doing extra object recalc tagsSergey Sharybin
2015-08-27Fix T45702: Editing smoke while viewport render and blender bugSergey Sharybin
Issue was caused by blender internal accessing data from DNA during rendering. There's no simple solution to make stuff thread safe, so for now simply restart rendering on frame update.
2015-08-27OpenSubdiv: Fix crash toggling edit mode with new depsgraphSergey Sharybin
2015-08-27OpenSubdiv: Tweaks to detecting whether geometry data is needed on GPU with ↵Sergey Sharybin
new DEG
2015-08-23Fix T45633 - Animated modifiers don't update in new depsgraphJoshua Leung
* Resolved some todo's where FModifier paths were getting identified using the wrong pattern. * Added the missing animation -> modifier link. The "hacky" part here is just to do with how we check if that link is needed; the link though should exist in the graph.
2015-08-22Typo fixJoshua Leung
2015-08-03OpenSubdiv: Make new geometry relations ensures dependent data exists on CPUSergey Sharybin
2015-08-03OpenSubdiv: Resolve crashes when other object depends on subsurf-ed objectSergey Sharybin
Cases like using subsurfed object as a boolean operand can't be evaluated on GPU and needs to have all the CCG on CPU. This commit resolves existing configuration to survive, but new configurations would need to have some sort of forced object update so all the data is being moved on CPU if it was previously on GPU.
2015-07-14Fix T45423: depsgraph: crash in IDDepsNode::tag_updateSergey Sharybin
Two issues fixed in this commit: - Clearing or adding animation via python should ensure relations are valid. - Animation component animation data might be null caused by removing animation from python.
2015-06-30Fix T45240: New depsgraph ignores animation applied on the curve dataSergey Sharybin
2015-06-30Fix T45241: New depsgraph was lacking update of python drivers on time changeSergey Sharybin
It's quite tricky to see if the driver actually depends on time or not, so currently used approach when we'll be doing some extra updates. This seems to correspond to how old depsgraph was dealing with this.
2015-06-30Fix T45239: New depsgraph does not work with IK pole targetSergey Sharybin
2015-06-16Cleanup: styleCampbell Barton
2015-06-15Fix T44980: Shapekeys with driver not working with new depsgraph in 2.75 ↵Sergey Sharybin
test build Was just a few missing dependencies.
2015-06-05Depsgraph: Fix typo in header guard commentSergey Sharybin
2015-05-28Depsgraph: Cleanup, multiple private functions are to be in anonymous namespaceSergey Sharybin
2015-05-28Add missing particle system tagging on update to the new depsgraphSergey Sharybin
It's not ideal and mimics weak legacy code, but so close to bcon4 we'd better not start re-considering the way how particle works..
2015-05-27Fix T44748: Particle is not displayed definitely when I use a new dependence ↵Sergey Sharybin
graph
2015-05-26Cleanup: warning, spellingCampbell Barton
2015-05-26Depsgraph: Fix for uninitialized variable in root depsnodeSergey Sharybin
2015-05-25Depsgraph: Avoid unnecessary char*/string conversion when creating RNAPathKeySergey Sharybin
2015-05-25Fix T44709: New Depsgraph not evaluating driver interactivelySergey Sharybin
Issue was caused by drivers which uses component of an array as a target, this was not handled properly in the RNA path key.
2015-05-20Add dedicated command argument to switch depsgraph to a single-threaded ↵Sergey Sharybin
evaluation This way it is possible to have single threaded depsgraph but threaded other areas which is handy for torubleshooting. he argument is: --debug-depsgraph-no-threads
2015-05-20doxygen: corrections/updatesCampbell Barton
Also add depsgraph & physics
2015-05-17Cleanup: typosCampbell Barton
2015-05-17CMake: correct file listingCampbell Barton
2015-05-15Cleanup: style, spellingCampbell Barton
2015-05-13Fix T44689: New Depsgraph crashSergey Sharybin
Simple highschool rated issue -- uninitialized variable :)
2015-05-12Cleanup: styleCampbell Barton
2015-05-12Depsgraph: Don't use C++11 function binding with MSVCSergey Sharybin
It has some weird incompatibility with the way how Boost and GCC C++11 function bindings works, resulting in compilation errors.
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)