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AgeCommit message (Expand)Author
2021-05-22Cleanup: Move curve draw cache implementation to C++Hans Goudey
2021-05-14Draw: Put DrawTest in its own compile unit.Jeroen Bakker
2021-03-13Cleanup: EEVEE: Split effect_ssr.glslClément Foucault
2021-03-13Cleanup: EEVEE: Remove hammersley texture and split hammersley codeClément Foucault
2021-02-13EEVEE: Update LUT GGX generation shaderClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2021-02-13EEVEE: Depth of field: New implementationClément Foucault
2021-01-05Fix T84053: Mask overlay in image editor not workingJeroen Bakker
2020-12-04EEVEE CryptomatteJeroen Bakker
2020-11-17Merge branch 'blender-v2.91-release'Jeroen Bakker
2020-11-17Fix T82064: Add Image Clone tool to overlay engineJeroen Bakker
2020-11-06Cleanup: Render Module: combine intern/ source & includeAaron Carlisle
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
2020-11-06Fix compilation error of bf_drawSergey Sharybin
2020-11-06Refactor: move LightCache .blend I/O to eevee_lightcache.cJacques Lucke
2020-09-29Volumes: support selection and outlines in viewportJacques Lucke
2020-09-18Overlay: Fade Inactive GeometryPablo Dobarro
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Cleanup: add missing headers to CMake, formattingCampbell Barton
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-11Use DrawManager for Image/UV EditorJeroen Bakker
2020-09-08GPU: Extract GPU Base Test caseJeroen Bakker
2020-09-07Cleanup: include missing header files in CMakeCampbell Barton
2020-08-28DrawEngine: Shader Test SuiteJeroen Bakker
2020-07-31Fluid: Fix missing WITH_FLUID in draw codeSebastián Barschkis
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-16Cleanup: missing CMake headers from source listsCampbell Barton
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15Cleanup: EEVEE: Remove concentric samples.Clément Foucault
2020-06-23Fix T77803: IK Degrees of freedom drawing glitchJeroen Bakker
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-03Cleanup: DRW: Remove builtin 3D only shader usageClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-05-19Fix: build error due to missing definitionsJacques Lucke
2020-05-14Sculpt: Render Face Sets always as flat shadingPablo Dobarro
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-02-24Cleanup: Workbench: Remove checkerboard depthClément Foucault
2020-02-24Overlay: Remove Xray dithering noiseClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-04Selection: Add conservative rasterization to select really small objectsClément Foucault
2019-12-17Cleanup: sort file listsCampbell Barton
2019-12-05Overlay Engine: Armature: Use Wire AA on custom bone loose edgesClément Foucault
2019-12-05Overlay Engine: Fix bone outline antialiasingClément Foucault
2019-12-05Overlay Engine: LightProbe: Simplify drawing of irradiance grid dataClément Foucault