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AgeCommit message (Expand)Author
2018-06-28Workbench: Anti-aliasing refactorJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-15MeshEditMode: refactorJeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-12T55454: removal of clay engineJeroen Bakker
2018-06-10Workbench: Xray: Add selected/active non-occluded outlinesClément Foucault
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-03Wireframe: Optimization for intel GPUs.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-05-31Overlay: Add Wireframe overlay.Clément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-27DRW: Add new DRW_debug API.Clément Foucault
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Checkboard pattern for supporting objectsJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-13Eevee: Depth of field: Change final blending.Clément Foucault
2018-05-09Draw manager: Initial implementation of key points visualizationSergey Sharybin
2018-05-09Draw manager: Initial implementation of particle edit modeSergey Sharybin
2018-05-08Armature: Add back Stick bone draw type.Clément Foucault
2018-05-06Armature: Fix/Change bone axes display.Clément Foucault
2018-05-05Armature: Rename bone shaders and add 2 colors smooth blending.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03Workbench: selection method for studio lightingJeroen Bakker
2018-05-03Workbench: studiolightJeroen Bakker
2018-05-03Metaball: Move handles shader to draw/modes/shader and reference them in draw...Germano
2018-05-02Armature: More work and cleanup on envelope bones drawing.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-05-02Vertex Paint: Use Linear colors for interpolation.Clément Foucault
2018-04-25Workbench: Dither background color/gradientJeroen Bakker
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-04-20Workbench: Added the basics for the OverlayModeJeroen Bakker
2018-04-18Workbench: reuse similar materialsJeroen Bakker
2018-04-18Workbench: Basic Solid StudioJeroen Bakker
2018-04-17Workbench: clean up the viewport shading codeJeroen Bakker
2018-04-17Workbench: Switching Draw engines based on draw modeJeroen Bakker
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Object Mode: Rework outline drawing.Clément Foucault
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-13Workbench: Silhouette shadingJeroen Bakker
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-14Clay: Add FXAA.Clément Foucault