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AgeCommit message (Expand)Author
2017-09-10Eevee: Shadows: Filtering improvement.Clément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-19Eevee: Fix problem with GPU_texture_generate_mipmapClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-07-27DRW: Revamp the performance debugging tool.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Add simple raytracing.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-22Eevee: Minmax Depth Pyramid.Clément Foucault
2017-06-19Eevee: Add data display for planar reflection.Clément Foucault
2017-06-19Eevee: Add special shader for depth prespass.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Group octahedron map functions into one file.Clément Foucault
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-13CMake: add missing includesCampbell Barton
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-05-23Use custom shader for dot particlesLuca Rood
2017-05-23Rename/move particle shadersLuca Rood
2017-05-23Revert "Implement UBOs for particles"Luca Rood
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Implement UBOs for particlesLuca Rood
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-20DwM: Object mode empty-image supportCampbell Barton
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-12Implement hair drawing with Draw Manager in Clay engineLuca Rood
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10Eevee: Initial Depth Of Field commit.Clément Foucault
2017-05-07Eevee: Add Bloom post process.Clément Foucault
2017-05-05Pass selection to weight paint vert overlay instead of colorsLuca Rood
2017-05-05Clean up weight/vertex painting codeLuca Rood
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-04Eevee: Simple Camera Motion Blur.Clément Foucault
2017-05-02Cycles integration with Draw ManagerDalai Felinto
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-27Error in last commitCampbell Barton
2017-04-27Cleanup: split cmake source/headersCampbell Barton
2017-04-26Cleanup: rename select engine -> basicCampbell Barton
2017-04-26Cleanup: draw engineCampbell Barton
2017-04-26Draw Manager: add select engineCampbell Barton
2017-04-26Eevee: World default shader.Clément Foucault
2017-04-25Eevee: Make default shaders works.Clément Foucault