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AgeCommit message (Expand)Author
2018-11-16Fix crash when rendering a scene first and then goes to eevee preview modes a...mano-wii
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
2018-10-11GP: New Glow Shader FX (wip)Antonioya
2018-10-03Pose Mode: Add back IK Degrees of freedom displayClément Foucault
2018-09-30GP: implement Shadow FX (wip)Antonioya
2018-09-27Implement a new dedicated weight painting shader.Jeroen Bakker
2018-09-26Cleanup: Edit Surface & Curve engines unused codeClément Foucault
2018-09-26Curve Edit: Cleanup/Improve/Fix handles drawingClément Foucault
2018-09-06CMake: add missing headersCampbell Barton
2018-09-05Fix T56692: The edges are not highlighted in Mark Freestyle EdgeClément Foucault
2018-08-24Sculpt: Optimize Mask Overlay drawingClément Foucault
2018-08-17Object Mode: Use same empty (arrow) drawing as the bone axes displayClément Foucault
2018-08-17Overlays: Support for wireframes and edit mode overlay on xray objectsClément Foucault
2018-08-14Workbench: Add support for the xray object optionClément Foucault
2018-07-31New Grease Pencil object for 2D animationAntonioya
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-06-28Workbench: Anti-aliasing refactorJeroen Bakker
2018-06-26Workbench: Tempural Anti AliasingJeroen Bakker
2018-06-15MeshEditMode: refactorJeroen Bakker
2018-06-15Workbench: FXAAJeroen Bakker
2018-06-12T55454: removal of clay engineJeroen Bakker
2018-06-10Workbench: Xray: Add selected/active non-occluded outlinesClément Foucault
2018-06-10Workbench: Xray: Optimize and fix implementation.Clément Foucault
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-06T55333 Workbench: Cavity ShaderJeroen Bakker
2018-06-03Wireframe: Optimization for intel GPUs.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-05-31Overlay: Add Wireframe overlay.Clément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-27DRW: Add new DRW_debug API.Clément Foucault
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Checkboard pattern for supporting objectsJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-20Workbench: Shadow: Add Depth Fail methodClément Foucault
2018-05-13Eevee: Depth of field: Change final blending.Clément Foucault
2018-05-09Draw manager: Initial implementation of key points visualizationSergey Sharybin
2018-05-09Draw manager: Initial implementation of particle edit modeSergey Sharybin
2018-05-08Armature: Add back Stick bone draw type.Clément Foucault
2018-05-06Armature: Fix/Change bone axes display.Clément Foucault
2018-05-05Armature: Rename bone shaders and add 2 colors smooth blending.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03Workbench: selection method for studio lightingJeroen Bakker
2018-05-03Workbench: studiolightJeroen Bakker
2018-05-03Metaball: Move handles shader to draw/modes/shader and reference them in draw...Germano
2018-05-02Armature: More work and cleanup on envelope bones drawing.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault