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AgeCommit message (Expand)Author
2020-09-08GPU: Extract GPU Base Test caseJeroen Bakker
2020-09-07Cleanup: include missing header files in CMakeCampbell Barton
2020-08-28DrawEngine: Shader Test SuiteJeroen Bakker
2020-07-31Fluid: Fix missing WITH_FLUID in draw codeSebastián Barschkis
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-16Cleanup: missing CMake headers from source listsCampbell Barton
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15Cleanup: EEVEE: Remove concentric samples.Clément Foucault
2020-06-23Fix T77803: IK Degrees of freedom drawing glitchJeroen Bakker
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-03Cleanup: DRW: Remove builtin 3D only shader usageClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-05-19Fix: build error due to missing definitionsJacques Lucke
2020-05-14Sculpt: Render Face Sets always as flat shadingPablo Dobarro
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-02-24Cleanup: Workbench: Remove checkerboard depthClément Foucault
2020-02-24Overlay: Remove Xray dithering noiseClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-04Selection: Add conservative rasterization to select really small objectsClément Foucault
2019-12-17Cleanup: sort file listsCampbell Barton
2019-12-05Overlay Engine: Armature: Use Wire AA on custom bone loose edgesClément Foucault
2019-12-05Overlay Engine: Fix bone outline antialiasingClément Foucault
2019-12-05Overlay Engine: LightProbe: Simplify drawing of irradiance grid dataClément Foucault
2019-12-05Overlay Engine: Simplify outline rendering by using the antialiasing passClément Foucault
2019-12-02Overlay Engine: Wireframe: Remove geometry shader and fragment discardClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-27EEVEE: GLSL RenderpassesJeroen Bakker
2019-10-16Fix T68380 Skin modifier root not displayedClément Foucault
2019-09-09Cleanup: sort struct, file listsCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-263D View: show selected object axis when affect origins is enabledCampbell Barton
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-08-14Cleanup: clang-format, sort structs & cmake filesCampbell Barton
2019-08-12Cleanup: DRW manager: Move `select_buffer.c` utilities out of the selection e...mano-wii
2019-08-07Edit Mesh Selection: Move ED_view3d_select_ functions to bf_drawmano-wii
2019-08-04Cleanup: Fix eeve_lut arrays being duplicated in blender binary.Lazydodo
2019-07-31Cleanup: Rearrange Select Engine into multiple filesmano-wii
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-06-21Fix T62876: Camera Background ImagesJeroen Bakker
2019-06-21Fix T65745: Bone Selection X-Ray Drawing.Jeroen Bakker
2019-06-05TexturePaint: Missing Texture Depth TestJeroen Bakker
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-05-08DRW: Move all batch request functions to own headerClément Foucault
2019-04-25Overlay: Mesh AnalysisJeroen Bakker