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AgeCommit message (Expand)Author
2021-11-24Cleanup: Renamed DefaultDrawingMode ImageSpaceDrawingMode.Jeroen Bakker
2021-11-08Basic engine shaders testJarrett Johnson
2021-11-02Cleanup: Change image engine to CPP.Jeroen Bakker
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-10-20Cleanup: sort cmake file listsCampbell Barton
2021-10-13Cleanup: Remove data duplication from SMAA lookup tablesJesse Yurkovich
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
2021-09-03UDIM: Show the UV grid even when images are loadedJesse Yurkovich
2021-08-31Cleanup: Converted draw_color_management to CPP.Jeroen Bakker
2021-08-05DRW: New Select Debug EngineGermano Cavalcante
2021-07-26Cleanup: Rearrange mesh extraction filesGermano Cavalcante
2021-07-08CMake: add missing headers, sort file listsCampbell Barton
2021-07-01Cleanup: Separate each extractor into specific compile unitsGermano Cavalcante
2021-06-22Draw: Added testcases for hair refine shaders.Jeroen Bakker
2021-06-12Fix missing directory in CMakeLists.txtGermano Cavalcante
2021-06-08Cleanup: Separate compile unit edituv.Jeroen Bakker
2021-06-08Cleanup: Separate compile unit lines_adjacency.Jeroen Bakker
2021-06-08Cleanup: Separate compile unit lines_paint_mask.Jeroen Bakker
2021-06-08Cleanup: Separate fdots extraction in own compile unit.Jeroen Bakker
2021-06-07Cleanup: Move extract lines to compile unit.Jeroen Bakker
2021-06-07Cleanup: Move extract tris in own compile unit.Jeroen Bakker
2021-06-07Cleanup: move extract points into own compile unit.Jeroen Bakker
2021-06-03Overlay: Flash on Mode Transfer overlayPablo Dobarro
2021-06-01DrawManager: Use CPP for Mesh Extraction Scheduling.Jeroen Bakker
2021-06-01Cleanup: Split draw_cache_extract_mesh into multiple files.Jeroen Bakker
2021-05-28DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-05-27Geometry Nodes: Draw curve data in the viewportHans Goudey
2021-05-26Revert "DrawManager: Use Compute Shader to Update Hair."Jeroen Bakker
2021-05-26DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-05-22Cleanup: Move curve draw cache implementation to C++Hans Goudey
2021-05-14Draw: Put DrawTest in its own compile unit.Jeroen Bakker
2021-03-13Cleanup: EEVEE: Split effect_ssr.glslClément Foucault
2021-03-13Cleanup: EEVEE: Remove hammersley texture and split hammersley codeClément Foucault
2021-02-13EEVEE: Update LUT GGX generation shaderClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2021-02-13EEVEE: Depth of field: New implementationClément Foucault
2021-01-05Fix T84053: Mask overlay in image editor not workingJeroen Bakker
2020-12-04EEVEE CryptomatteJeroen Bakker
2020-11-17Merge branch 'blender-v2.91-release'Jeroen Bakker
2020-11-17Fix T82064: Add Image Clone tool to overlay engineJeroen Bakker
2020-11-06Cleanup: Render Module: combine intern/ source & includeAaron Carlisle
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
2020-11-06Fix compilation error of bf_drawSergey Sharybin
2020-11-06Refactor: move LightCache .blend I/O to eevee_lightcache.cJacques Lucke
2020-09-29Volumes: support selection and outlines in viewportJacques Lucke
2020-09-18Overlay: Fade Inactive GeometryPablo Dobarro
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
2020-09-15Cleanup: add missing headers to CMake, formattingCampbell Barton