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AgeCommit message (Expand)Author
2018-04-17Workbench: Switching Draw engines based on draw modeJeroen Bakker
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-16Object Mode: Rework outline drawing.Clément Foucault
2018-04-16Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-13Workbench: Silhouette shadingJeroen Bakker
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-14Clay: Add FXAA.Clément Foucault
2018-03-14Clay: Refactor: Port clay to a deferred pipeline.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-02-28DRW: Refactor & Split draw_manager.c into multiple files.Clément Foucault
2018-02-01Eevee: Add mist pass support.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-29Deduplicate GLSL frag code in particle drawingGermano
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Eevee: Perf: Update noises (in utilTex) via GPU drawing.Clément Foucault
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2018-01-09Curve Edit Mode: Use curve handle theme colorsmano-wii
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault
2017-10-30Draw Manager: re-enable edit-mesh text overlaymano-wii
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-09-30Object Mode : Add probes data outlines and selectabilityClément Foucault
2017-09-28Eevee: Probe Grid: Clear Grid buffers with world diffuse coefs.Clément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-22Object Mode : Add Outline FXAAClément Foucault
2017-09-10Eevee: Shadows: Filtering improvement.Clément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-19Eevee: Fix problem with GPU_texture_generate_mipmapClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-07-27DRW: Revamp the performance debugging tool.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Add simple raytracing.Clément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-22Eevee: Minmax Depth Pyramid.Clément Foucault
2017-06-19Eevee: Add data display for planar reflection.Clément Foucault
2017-06-19Eevee: Add special shader for depth prespass.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Group octahedron map functions into one file.Clément Foucault
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault