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AgeCommit message (Expand)Author
2022-01-06Viewport Compositor: Add a UBO for the compositorOmar Emara
2021-09-29Merge branch 'eevee-rewrite' into viewport-compositorClément Foucault
2021-09-29Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-09-29Merge branch 'master' into draw-viewport-dataClément Foucault
2021-09-15Viewport Compositor: Initial commitClément Foucault
2021-09-12DRW: Add barebone realtime compositor engineClément Foucault
2021-09-07EEVEE: Use special depth shader to resolve the depth bufferClément Foucault
2021-09-03UDIM: Show the UV grid even when images are loadedJesse Yurkovich
2021-08-31Cleanup: Converted draw_color_management to CPP.Jeroen Bakker
2021-08-05DRW: New Select Debug EngineGermano Cavalcante
2021-07-26Cleanup: Rearrange mesh extraction filesGermano Cavalcante
2021-07-20Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-07-19DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
2021-07-08CMake: add missing headers, sort file listsCampbell Barton
2021-07-01Cleanup: Separate each extractor into specific compile unitsGermano Cavalcante
2021-07-01EEVEE: Hair: Add back shaded hair supportClément Foucault
2021-06-22Draw: Added testcases for hair refine shaders.Jeroen Bakker
2021-06-20EEVEE: Cleanup: Replace lighting evaluation macro by functionsClément Foucault
2021-06-15EEVEE: Port back barycentric coordinates.Clément Foucault
2021-06-12Fix missing directory in CMakeLists.txtGermano Cavalcante
2021-06-08Cleanup: Separate compile unit edituv.Jeroen Bakker
2021-06-08Cleanup: Separate compile unit lines_adjacency.Jeroen Bakker
2021-06-08Cleanup: Separate compile unit lines_paint_mask.Jeroen Bakker
2021-06-08Cleanup: Separate fdots extraction in own compile unit.Jeroen Bakker
2021-06-07EEVEE: Material: Add back support for backfacing and transparencyClément Foucault
2021-06-07Cleanup: Move extract lines to compile unit.Jeroen Bakker
2021-06-07Cleanup: Move extract tris in own compile unit.Jeroen Bakker
2021-06-07Cleanup: move extract points into own compile unit.Jeroen Bakker
2021-06-06EEVEE: LookDev: Add back overlay supportClément Foucault
2021-06-05EEVEE: Lookdev: Add back lighting supportClément Foucault
2021-06-03Overlay: Flash on Mode Transfer overlayPablo Dobarro
2021-06-03EEVEE: LightCache: Port back cache DisplayClément Foucault
2021-06-01DrawManager: Use CPP for Mesh Extraction Scheduling.Jeroen Bakker
2021-06-01Cleanup: Split draw_cache_extract_mesh into multiple files.Jeroen Bakker
2021-05-31EEVEE: LightProbe: Finish loading and rendering of lightcacheClément Foucault
2021-05-30EEVEE: Lightprobe: Add back lightprobe rendering support for world.Clément Foucault
2021-05-30EEVEE: Lightprobe: Port back lightprobe filteringClément Foucault
2021-05-28DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-05-28EEVEE: Lightprobe: Add simple world probe rendering and downsamplingClément Foucault
2021-05-28EEVEE: Add back world nodetree supportClément Foucault
2021-05-27Geometry Nodes: Draw curve data in the viewportHans Goudey
2021-05-26Revert "DrawManager: Use Compute Shader to Update Hair."Jeroen Bakker
2021-05-26DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-05-26EEVEE: Rework multi material handlingClément Foucault
2021-05-24EEVEE: GPencil: Add basic support for gpencil geometryClément Foucault
2021-05-23EEVEE: Add back split sum BSDF approximationClément Foucault
2021-05-22Cleanup: Move curve draw cache implementation to C++Hans Goudey
2021-05-21GPU/EEVEE: Refactor codegen and nodetree supportClément Foucault
2021-05-18EEVEE: Material: Add basic material logicClément Foucault
2021-05-14Draw: Put DrawTest in its own compile unit.Jeroen Bakker