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AgeCommit message (Expand)Author
2022-10-06DRW: fix use of potentially uninitialized variableGermano Cavalcante
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-06-09Cleanup: quiet warningsCampbell Barton
2022-06-08Sculpt: PBVH Draw Support for EEVEEJoseph Eagar
2022-03-18EEVEE: Add new experimental "EEVEE Next" optionClément Foucault
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
2021-09-21Cleanup ClangTidy warning.Bastien Montagne
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-09-08Asset: Dropping Material assets on material slot under mouse cursor.Jeroen Bakker
2021-03-30Cleanup/Refactor: Unify functions that redraw the depth bufferGermano Cavalcante
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-09-11Use DrawManager for Image/UV EditorJeroen Bakker
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-20Python API: option to use OpenGL context in RenderEngine.renderMiguel Pozo
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
2020-05-01Fix for T76281: Engine Info Overlay FormattingHarley Acheson
2020-04-27Fix T76131: Crash combing Hair using PythonPhilipp Oeser
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
2020-02-25DrawEngine: Clean upJeroen Bakker
2020-02-11DRW: Color Management improvementClément Foucault
2019-12-11DrawManager: Disable Clipping in material/rendered modeJeroen Bakker
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-29Refactor: Add C++ guard code to headersSergey Sharybin
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-16Cleanup: remove gawain referenceCampbell Barton
2019-08-15Edit Mesh Selection: Refactor: Redraw idmap buffer at runtime with only objec...mano-wii
2019-08-07Edit Mesh Selection: Move ED_view3d_select_ functions to bf_drawmano-wii
2019-08-07Select utils refactor: remove lagacy `ED_view3d_select_id_read_rect`mano-wii
2019-08-02Cleanup: clang-format, also typo fix.Campbell Barton
2019-08-01Cleanup: remove unused membermano-wii
2019-07-30Fix crash clicking in the 3D view on startupCampbell Barton
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-05-09Cleanup: DRW: Remove DRW_pass_freeClément Foucault
2019-04-20Cleanup: formatting, unused argsCampbell Barton
2019-04-19Fix T63669: Particle editing bypassing occlusion.mano-wii
2019-04-19DRW: Add batch garbage collectionClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-29GPU: Fix color difference when rendering to gpu_py_offscreenClément Foucault
2019-03-27GPencil: Remove legacy `ED_gpencil_draw_view3d` code.mano-wii
2019-03-26DRW manager: Use existing viewport instead of creating a viewport in DRW_draw...mano-wii
2019-03-26Revert "DRW Manager: create and use new DRW_framebuffer_depth_read utility."Jeroen Bakker