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2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922
2020-02-25DrawEngine: Clean upJeroen Bakker
Put DefaultFramebufferList and DefaultTextureList into an own header file. These structs were private, but also used by the window manager and gpu package. The previous implementation we needed to keep these structs in sync.