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AgeCommit message (Expand)Author
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-12DRW: Use static list (array) of texture/ubo to track bound textures/ubos.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-07-19Clay Engine: Fix blue noise warning when compiling without clay.Clément Foucault
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-06-26Hair UV implementation for EeveeLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-09Draw Manager: stop using stack memory!Dalai Felinto
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-06-05Clay Engine: Improve sampling of SSAOClément Foucault
2017-05-26Fix indentation in clay_engine.cLuca Rood
2017-05-23Rename/move particle shadersLuca Rood
2017-05-22Minor cleanup of previous hair commitsLuca Rood
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-19Move particle drawing to object modeLuca Rood
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-19Fix crash when changing Clay "Edge Strength"Dalai Felinto
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18Cleanup: simplify material checks w/ clay engineCampbell Barton
2017-05-18Cleanup: use pre-defined STRINGIFY macroCampbell Barton
2017-05-17DWM: don't use engine drawing for paint modesCampbell Barton
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-16Minor cleanup in clay_engine.cLuca Rood
2017-05-16Draw Manager: Small cleanup on bool and bitwiseDalai Felinto
2017-05-16Clay/Hair: Only show hair when in object modeDalai Felinto
2017-05-16Fix hair drawing with collection clay settings overridesLuca Rood
2017-05-16Fix hair width changingDalai Felinto
2017-05-15Use better prng algo and fix randomness UILuca Rood
2017-05-15Implement matcaps for hairLuca Rood
2017-05-12Sculpt: Move sculpt drawing to engines.Clément Foucault
2017-05-12Implement hair drawing with Draw Manager in Clay engineLuca Rood
2017-05-12Clay: Use switch statement instead of if-else chainSergey Sharybin
2017-05-12Use static assert in Clay engine to ensure struct alignmentSergey Sharybin
2017-05-10Draw Manager: Extend simplification to UBOs & fix a context error.Clément Foucault
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-08Cleanup: namingCampbell Barton
2017-05-05Implement overridable scene render settingsDalai Felinto
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-02Cycles integration with Draw ManagerDalai Felinto
2017-04-29Cleanup: rename struct for private engine dataCampbell Barton
2017-04-26Draw Manager: cleanup, use doxy categoriesCampbell Barton
2017-04-26Cleanup: draw engineCampbell Barton