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AgeCommit message (Expand)Author
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-22Clay: Performance: Disable AO codepath if not necessary.Clément Foucault
2018-01-18Eevee: Implement new LTC algorithm for Sphere Lights.Clément Foucault
2017-12-21Implement duplicator viewport/render visibility optionsDalai Felinto
2017-11-29Clay engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Draw manager: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Cleanup, indentation in preprocessorSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Fix Opengl Error with glBlitFramebufferClément Foucault
2017-11-11GPUFramebuffer: Add possibility to blit stencil buffer.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-12DRW: Use static list (array) of texture/ubo to track bound textures/ubos.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-07-19Clay Engine: Fix blue noise warning when compiling without clay.Clément Foucault
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-06-26Hair UV implementation for EeveeLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-14Implement hair in eeveeLuca Rood
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-09Draw Manager: stop using stack memory!Dalai Felinto
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-06-05Clay Engine: Improve sampling of SSAOClément Foucault
2017-05-26Fix indentation in clay_engine.cLuca Rood
2017-05-23Rename/move particle shadersLuca Rood
2017-05-23Revert "Implement UBOs for particles"Luca Rood
2017-05-22Implement UBOs for particlesLuca Rood
2017-05-22Minor cleanup of previous hair commitsLuca Rood
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-19Move particle drawing to object modeLuca Rood
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-19Fix crash when changing Clay "Edge Strength"Dalai Felinto
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18Cleanup: simplify material checks w/ clay engineCampbell Barton
2017-05-18Cleanup: use pre-defined STRINGIFY macroCampbell Barton
2017-05-17Fix typo in hair shader view vectorLuca Rood
2017-05-17Fix T51535: View vector inverting in pespective/orthoLuca Rood
2017-05-17Clay hair: use builtin reflect functionDalai Felinto
2017-05-17DWM: don't use engine drawing for paint modesCampbell Barton
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-16Minor cleanup in clay_engine.cLuca Rood
2017-05-16Draw Manager: Small cleanup on bool and bitwiseDalai Felinto
2017-05-16Clay/Hair: Only show hair when in object modeDalai Felinto
2017-05-16Fix hair drawing with collection clay settings overridesLuca Rood
2017-05-16Fix hair width changingDalai Felinto
2017-05-15Use better prng algo and fix randomness UILuca Rood