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2022-02-22EEVEE: Shadow: Improve the case of directional shadowmaps in ortho viewClément Foucault
2022-02-15Merge branch 'master' into eevee-rewriteClément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2022-01-27EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hhClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-04-25EEVEE: Use C++ vector typesClément Foucault
2021-04-15EEVEE: Refactor: Split implementation to .cc fileClément Foucault
2021-04-14EEVEE: Add back object update and view update detection.Clément Foucault
2021-04-12EEVEE: Motion Blur: Add back post process motion blurClément Foucault
2021-04-10EEVEE: Add wrapper to simplify ubo managmentClément Foucault
2021-04-09EEVEE: Motion Blur: Add back accumulation logicClément Foucault
2021-04-09EEVEE: Motion Blur: Add back accumulation logicClément Foucault
2021-04-08EEVEE: Depth Of Field: Add back post process depth of field.Clément Foucault
2021-04-05EEVEE: Depth Of Field: Port back jittered dofClément Foucault
2021-04-04Cleanup: EEVEE: Use class instead of struct and remove typedefsClément Foucault
2021-04-04EEVEE: Reorganize ShadingView initialisationClément Foucault
2021-04-03EEVEE: Render: Add back render modeClément Foucault
2021-04-02Cleanup: EEVEE: RenamingClément Foucault
2021-04-01EEVEE: Film: Filtered accumulation with panoramic projection supportClément Foucault
2021-03-28EEVEE: New basic drawingClément Foucault