Age | Commit message (Expand) | Author |
---|---|---|
2022-02-18 | Cleanup: EEVEE Remove NULL in .cc files | Clément Foucault |
2022-02-15 | Merge branch 'master' into eevee-rewrite | Clément Foucault |
2022-02-06 | EEVEE: Fix float4x4 usage | Clément Foucault |
2022-02-03 | EEVEE: Fix shader compilations issues, resource bindings & naming | Clément Foucault |
2022-01-27 | EEVEE: Make use of float4x4 instead of float[4][4] and rename vectors | Clément Foucault |
2022-01-27 | EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hh | Clément Foucault |
2021-12-08 | EEVEE: Shadow: Add depth scan for tile tagging | Clément Foucault |
2021-04-25 | EEVEE: Use C++ vector types | Clément Foucault |
2021-04-15 | EEVEE: Refactor: Split implementation to .cc file | Clément Foucault |