Age | Commit message (Expand) | Author |
---|---|---|
2022-02-15 | Merge branch 'master' into eevee-rewrite | Clément Foucault |
2022-02-06 | EEVEE: Fix float4x4 usage | Clément Foucault |
2022-01-27 | EEVEE: Make use of float4x4 instead of float[4][4] and rename vectors | Clément Foucault |
2022-01-27 | EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hh | Clément Foucault |
2022-01-27 | EEVEE: Make use of DRW_gpu_wrappers | Clément Foucault |
2021-12-08 | EEVEE: Shadow: Add depth scan for tile tagging | Clément Foucault |
2021-04-25 | EEVEE: Use C++ vector types | Clément Foucault |
2021-04-15 | EEVEE: Refactor: Split implementation to .cc file | Clément Foucault |
2021-04-10 | EEVEE: Add wrapper to simplify ubo managment | Clément Foucault |
2021-04-09 | EEVEE: Depth Of Field: Fix ortho factor | Clément Foucault |
2021-04-09 | EEVEE: Sampling: Add UBO containing LDS random numbers | Clément Foucault |
2021-04-08 | EEVEE: Depth Of Field: Add back post process depth of field. | Clément Foucault |
2021-04-05 | EEVEE: Depth Of Field: Port back jittered dof | Clément Foucault |