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AgeCommit message (Expand)Author
2019-03-19Cleanup: comment blocksCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2018-12-11Fix T58266 : Bottom half of meshes are transparent with eevee renderClément Foucault
2018-11-16Fix crash when rendering a scene first and then goes to eevee preview modes a...mano-wii
2018-11-01Eevee: Fix pingpong buffer not using 32bit float buffer when renderingClément Foucault
2018-10-31Eevee: Fix dot corruption on intel HD5xx/6xx seriesClément Foucault
2018-10-23Eevee: Fix crash when bakingClément Foucault
2018-09-20Fix build for MSVC: Remove trailing double semicolonDalai Felinto
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-17Fix T56800: Reflection Plane in Eevee crashes BlenderClément Foucault
2018-09-11Eevee: Prepare for fullres tracingClément Foucault
2018-09-10Eevee: Depth of Feild: Fix ringing issue of background objectsClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-05-30Cleanup: style/whitespaceCampbell Barton
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-16Eevee: Change normal buffer texture format for more precision.Clément Foucault
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-04-30Eevee: Use GPU_RG16 for velocity pass instead of GPU_RG32F.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-04-17Eevee: Fix AA in render mode.Clément Foucault
2018-03-29EEVEE: Fix bad framebuffer configurationClément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-05Eevee: Render: Force normal buffer creation if needed.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-24Fix "GPUTexture: texture alloc failed. Not enough Video Memory." in area resi...Germano
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2017-12-08Eevee: Fix SSR ans SSAO for intel GPU.Clément Foucault
2017-12-08Eevee: Remove unecessary defines.Clément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-01Eevee: Do not allocate minz buffer.Clément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault